Play it big mode
Mass Transfer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #357 | 3.162 | 4.000 |
| Fun | #419 | 2.609 | 3.300 |
| Presentation | #535 | 2.293 | 2.900 |
| Theme | #631 | 1.660 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Slick to me means a game with refined mechanics that complement the gameplay. My game has an interesting mechanic (size transfer between blocks) that complement the 2D platforming and puzzles.
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Comments
This is a cool idea and I absolutely loved how the screen shakes when you jump as a big guy. Nice work!
Glad to see another puzzle platformer in the jam! Really fun idea and executed well. I spent way longer than i should have trying to go through the “shortcut” on the last level… eventually just went to the left and made it almost instantly lol.
If you ever develop this further, i would recommend tweaking the jump height. there were a lot of times you could get stuck barely jumping half a block and the grey bricks were just a bit too tall to jump on but a bit too small to get under.
Also i love the style, especially the background! tons of fun!
I love playing with scale as a way to solve puzzles. There were a couple of frustrations with the implementation around the jump height getting so smaller and the boxes occasionally flying off but it's a great idea. It'd be awesome to see a polished version!
Mechanic is fun and level design feels good, but you can cheese some things with the way the block physics work. With a bit of polish or more heavy/dense feeling blocks it would be really cool. It just felt too easy to get under the blocks or jump with them on your head and throw them around when they are much bigger than you.
Cool! Like the design. Loved the feel and sound when you become massive. Good luck in future projects!
Love the concept, cool mechanic.
The screen shake when landing when you are big was SLICK! Interesting mechanic- the physics of pushing the boxes around felt a bit out of control which led to solve of my puzzle solves not getting that "aha!" moment
Very interesting game mechanic, I like it a lot!