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A jam submission

SukimaView game page

Focus. Hold. Release. Land.
Submitted by Bardo Games — 17 days, 12 hours before the deadline
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Sukima's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#33.9443.944
Polish#63.9443.944
Audio#63.6673.667
Overall#103.5003.500
Fun#213.1673.167
Progress#293.1673.167
Innovation#323.1113.111

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

pre-jam devlog (optional)
https://bardo-games.itch.io/sukima/devlog/1322968/why-sukima-exists

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Comments

Submitted(+1)

Very good and relaxing, my only gripe with this game is loading the leaderboard every time you lose early (for me it takes a bit to load). Maybe it could only load it if you break your local high score?

Overall, it's very polished, although the menus could take a bit of extra polish. Good job!! :D

Developer(+1)

Thanks! That's a great point about the leaderboard.

I originally designed it to always fetch the latest data in case someone else set a new high score while you were playing, so you could see updated rankings immediately. But I agree that loading it every time, especially after an early loss, can feel slow. (I'm currently using a free-tier backend service, which may be contributing to the slower load times.) In the next update, the Retry button is clickable immediately after game over to reduce friction. I will also look into clearly indicating whether your personal best was updated.

And yes, the menus could use more polish. The blue water background makes some text harder to read, so I will improve the clarity. Really appreciate the feedback!

Submitted(+1)

Great vibes!

Developer (1 edit)

Thanks! I am planning to add a day-night cycle to the world, so the atmosphere keeps evolving. More vibes on the way!

Submitted(+1)

I like it so much dude, no more words

Developer

Thanks dude. Say no more.

Submitted(+1)

This is really fun! love the atmosphere this game has. The animations and sounds when things appear are pretty cool. Its a simple concept done really well

Developer(+1)

Thanks so much! That's exactly what I was aiming for with this game: a simple core + rich details. I'm really glad that came through.

Submitted(+1)

Loved the art and the vibe, everything did fit perfectly but what I appreciated the most was the game design, the difficulty curve was perfect and the introduction of new gimmicks like the moving platform were made at the right time!

Developer

Thank you so much for the thoughtful review! I'm really happy you noticed the pacing of the new mechanics, especially the moving platforms.

Interestingly, that timing wasn't quite right in the very first release. In the initial version, moving platforms appeared too late, and I noticed some players assumed there wouldn't be much variation and stopped playing early. A few days after launch, I quietly adjusted the system to address that.

I ended up building a more structured spawning system. Each platform spawn now depends on:

  1. The current platform type
  2. The streak length of that type
  3. The earliest point in a run when each platform category is allowed to appear

On top of that, it's probabilistic rather than strictly scripted, which helps keep the experience dynamic while still maintaining a smooth difficulty curve.

For logged-in players, different random seeds generate different platform sequences, so runs don't feel identical. But thanks to the underlying math and constraints, moving platforms will still tend to appear around a similar point in overall progress. So the experience stays fresh, while the difficulty curve remains consistent.

I'm actually preparing a devlog to explain the system in more detail. Thanks again for the kind words. It really means a lot to see the design decisions being noticed!

Submitted(+1)

Very simple and addictive! Only gripe: let me click retry without waiting for the leaderboard to load!

Developer(+1)

Thank you for the feedback, Jcup! I really appreciate it. I'm already working on an update that will allow players to retry immediately without waiting. Plz stay tuned!

Submitted(+1)

Such a simple concept, yet such a challenging game. Very, very well done! I will keep coming back to this (as a guest though :))

Developer

Thank you! I really appreciate it. It means a lot to me when someone wants to come back and play again.

Submitted(+1)

Beautiful game, loved the simplicity of the concept!

Developer

Thank you! I put a lot of care into the finer details to make the minimal design feel purposeful. I'm happy that it shows.

Submitted(+1)

This game is just BEAUTIFUL! all about this "middle of the ocean" art style is wonderful for me. I thought I wouldn't like this game because it looked like one of those "stack" puzzle games, but it turned out to be a precision game, which I love. It's so addictive I played like 30 minutes non-stop, really good!

Developer

Thank you so much for the generous words and for spending that much time with it! That truly means a lot. The ''middle of the ocean'' setting was very intentional, and I'm really happy it came through. The idea was to offer a small moment of solitude, where the calm comes naturally from the simplicity of the play itself.

Submitted(+1)

Wow. I absolutely love this game.  I just played it for over an hour trying to get to the top of the leaderboard, and I finally did.  (35!)  It meets all the requirements of a good game:  simple idea, beautiful visuals and sound, superbly crafted mechanics and completely addictive.  5 stars across the board!

Developer(+1)

Thank you so much for the incredibly kind words and for spending so much time with the game! This really made my day. 

A score of 35 (!) is genuinely impressive. Even I cannot reach that myself. Huge congratulations. I spent quite a bit of time on the visuals, so I am really glad to hear that they worked out well.

I also noticed on the leaderboard that this score was achieved while logged in, since the record was set using a custom username. If the score remains in the top 100 through the end of this month (which it almost certainly will), it will be permanently recorded in your Profile page's Placement History. It is a small but lasting recognition of the achievement if you come back to the game next month.

Submitted(+1)

cool!  i was a bit shocked myself when i scored 35 (my prior best was 22).  

by the way, I think Sukima would do really well on Steam, if you're thinking of doing that.  it's the kind of game i would definitely purchase, and I'm sure others would too.

Developer(+1)

Thank you for the encouragement about Steam! Sukima is actually my first finished game ever, so I originally saw it as just a small jam project. Your comment really makes me think more seriously about its future.

I do have a couple of ideas I'd love to explore. One is deepening the atmosphere with a subtle day-night cycle, so there's a quiet sense of time passing. Another is introducing light weather effects. For example, rain could make the tops of the stages slightly slippery, adding a gentle layer of challenge. If I go that route, I would rebalance the platform surface areas to keep things fair.

In any case, thank you again for the support. It genuinely motivates me to keep refining it!

Submitted(+1)

I like it. It looks very nice. The gameplay is fun. Login page at the beginning can scare players a bit (at least me), but fortunately there is also guest mode. 

Developer

Thank you very much for playing and for sharing your feedback! I'm working on a new update that will make the guest mode option clearer and easier to find.