I think you succeeded on the communication improvements, the game did a good job in explaining the rules and drawing attention to problems.
Looking forward to your next updates!
torlai
Creator of
Recent community posts
Hey, gave it a run, I like the theme, indeed feels like the internet is trying to kill us!
1. Did the last minute before the Vortex feel exciting or just overwhelming?
It was cool, the horde ended up being manageable with the upgrades. I have experience with Vampire Survivors, guess that gave me some advantage though.
2. Do the new sound effects fit the music? Is anything too loud, harsh or repetitive?
I think it fits well.
3. What device and browser did you play on, and did it stay smooth when the horde got big?
A laptop, RTX4050, Edge, Win11. Ran smoothly
4. Which upgrades felt too strong or too weak?
The damaging aura felt a bit weak, I missed a weapon that could pierce through more enemies.
Nice work! You successfully created a tense atmosphere, not adding UI gives a real sense of exploring an unknown place.
Great visuals and sound design. The theme is an intriguing challenge to think about as well.
- Does the player movement feel right? How would you change it?
It does, only suggestion I have is to have the ledge climbing changed to commit after the player pressed forward+jump (the character continues the climb on its own after a single input press), instead of requiring to hold jump.
When doing a simple jump near a grababble ledge, the jump is cut short
Sometimes, after climbing, the character arrives at the platform in crouched state (noticed on the platforming area). I'd prefer to arrive standing up.
- Does the stealth feel fair?
Yes, the patrolling robots communicated well position and awareness state
- Did you get lost? Was it frustrating, or fun enough?
Maybe I got lucky, but found the path pretty easily, not frustrating.
I myself lose on hard mode sometimes 😬
The overheating mechanic is meant to add a bit of resource management related decisions, but to be honest, I think it's worth testing a version without it.
Noted on the pickups drop delay, thanks for pointing that out, as well as the feedback for taking smaller bits of damage.
Thank you!













