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torlai

224
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1
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37
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A member registered Feb 15, 2020 · View creator page →

Creator of

Recent community posts

I think you succeeded on the communication improvements, the game did a good job in explaining the rules and drawing attention to problems.

Looking forward to your next updates!

Hey, gave it a run, I like the theme, indeed feels like the internet is trying to kill us!

1. Did the last minute before the Vortex feel exciting or just overwhelming?

It was cool, the horde ended up being manageable with the upgrades. I have experience with Vampire Survivors, guess that gave me some advantage though.

2. Do the new sound effects fit the music? Is anything too loud, harsh or repetitive?
I think it fits well.

3. What device and browser did you play on, and did it stay smooth when the horde got big?
A laptop, RTX4050, Edge, Win11. Ran smoothly

4. Which upgrades felt too strong or too weak?
The damaging aura felt a bit weak, I missed a weapon that could pierce through more enemies.

Nice work! You successfully created a tense atmosphere, not adding UI gives a real sense of exploring an unknown place.

Great visuals and sound design. The theme is an intriguing challenge to think about as well.

- Does the player movement feel right? How would you change it?

It does, only suggestion I have is to have the ledge climbing changed to commit after the player pressed forward+jump (the character continues the climb on its own after a single input press), instead of requiring to hold jump.

When doing a simple jump near a grababble ledge, the jump is cut short

Sometimes, after climbing, the character arrives at the platform in crouched state (noticed on the platforming area). I'd prefer to arrive standing up.

- Does the stealth feel fair?

Yes, the patrolling robots communicated well position and awareness state

- Did you get lost? Was it frustrating, or fun enough?

Maybe I got lucky, but found the path pretty easily, not frustrating.

Thank you for trying and reporting!

Sorry to hear that! How far did you go? 

Thanks for playing and for the feedback! We are working on a new game, will bring in the bike, but with way less chaos XD

Thanks for playing, we really enjoyed creating this one!

Glad you liked it!

Thanks for playing and reporting the bug, the idea was to make it unstable, but not to the point of going to orbit XD

Thanks for playing, glad you liked it!

Great work, fellow delivery-game maker. Love the chill vibes! Movement feels fun, I could even see this going in a direction where you get bonus points for drifting

Excellent work! Great concept, very well executed, I would need a bit more help from God to beat it though. Well done!

Really cool, played to the end! Great song choices

Good start! I liked the sound of the horse walking in the grass

Could not build the sucker, I had the resources, but pressing R near the table did not do anything :(

Cool concept, creative way to interpret the theme!

Fantastic! Great interpretation of the theme, very fun and cool mechanics!

Thank you for playing!

Thank you!

Thank you, glad to join!

Thank you!

Thank you!

I know the pain, last year I overscoped and could not submit, it's part of learning. I will follow the team to check out what you come up with next

Excellent work! Played for quite a bit, super cool visuals, loved the inventory tetris and now I'm craving a burger

Amazing work with the art and sounds! I couldn't figure out how to do stuff on the map though, I just walked around and found blueprints, but could not collect scrap and did not find any enemies.  

Good work! I liked how you managed to convey the weight of the mech

Thank you!

Thanks for playing, glad you liked it! Will experiment a bit more with the dash

I myself lose on hard mode sometimes 😬

The overheating mechanic is meant to add a bit of resource management related decisions, but to be honest, I think it's worth testing a version without it.

Noted on the pickups drop delay, thanks for pointing that out, as well as the feedback for taking smaller bits of damage.

Thank you!

Thanks for playing! Thanks for pointing the bugs too, will look into it 

Thanks for playing and for the feedback! The squash/stretch anims are something I did not think of, will try it for sure!

Good work! Very original setting for a mech game, enjoyable tropical vibes.

Interesting concept! I would suggest making the robots more expensive based on the amount you have.

Amazing work! Loved the visuals and sounds. Gameplay-wise, I would rather not have to hold a key to enable shooting.

Good work, very stylish game! I would suggest adding hp bars to enemies and a large shop HP bar fixed on screen, so the player knows if clankers are hitting it offscreen.

Great work! You managed to create a bleak vibe and a very immersive mech. 

Awesome work! I especially liked the VFX, real juicy. Only issue for me was the camera slanting (horizon line tilting) got a bit dizzy.

Thanks for playing and for the feeback! 

Thanks for playing!

Thank you! Having the game run on web is always a challenge for me, thanks for giving it a chance!