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(+1)

Nice work! You successfully created a tense atmosphere, not adding UI gives a real sense of exploring an unknown place.

Great visuals and sound design. The theme is an intriguing challenge to think about as well.

- Does the player movement feel right? How would you change it?

It does, only suggestion I have is to have the ledge climbing changed to commit after the player pressed forward+jump (the character continues the climb on its own after a single input press), instead of requiring to hold jump.

When doing a simple jump near a grababble ledge, the jump is cut short

Sometimes, after climbing, the character arrives at the platform in crouched state (noticed on the platforming area). I'd prefer to arrive standing up.

- Does the stealth feel fair?

Yes, the patrolling robots communicated well position and awareness state

- Did you get lost? Was it frustrating, or fun enough?

Maybe I got lucky, but found the path pretty easily, not frustrating.