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Too Fast; Too Slick's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #293 | 3.004 | 3.800 |
| Originality | #394 | 3.004 | 3.800 |
| Theme | #428 | 2.688 | 3.400 |
| Presentation | #517 | 2.372 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
At many points in the game, the player will end up back where they started, giving them the ability to enter new paths that were once closed off due to their speed. These interactions only expand with the introduction of new mechanics... also the player is very slick.
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Comments
Really dope. I thought you made great use of creating verticality without increasing scope. The plane felt amazing! This was so much fun as a rocket league player. I think looping levels is a really smart way of increasing the length of them. You pulled it off well since the levels were engaging at every turn.
So much progression, wow. I'm really impressed.
So much progression in the mechanics. Air time feels great. Turning in air and ground feels spectacular. Whoever did the player controller must try snowboarding if you don't already rip. cuz u get it bro. I really feel like I'm carving.
Most effective small improvements IMO:
- visual feedback when orb connects with magnet
- more camera roll (can't see below plane well) this would open up your levels for big long falling stretches to aim for pads (i really enjoyed the single one that you did and I want more moments like that.)
Most effective big improvement, making the player controller really nice by giving it even better drift when landing in a turn.
Can't beat finale, I'll have to come back...
Overall, pretty slick ;)
This game is gorgeous. The minimal geometric quality + color palette is just killer. And really fun to play!
Good job. The music is nice, is Cubase hard to learn ?
I'd say not really, though I haven't really worked with plugins or any of the more technical stuff.
Thanks, maybe I'll give it a go. It could be nice to be able to make music for my games.
I kinda like it, nice and simple but still fun! also 15 levels is a lot to design for a competition, so kudos! great job!
Well, you surely get high points for originality. Uaing speed as a progress gating technique is something.ive almost never seen happen good job!
Do make sure to play and rate our game as well (it might take a minute for it to load)
nice!!!