Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sqoid8

2
Posts
1
Followers
5
Following
A member registered Dec 12, 2025 · View creator page →

Creator of

Recent community posts

(1 edit)

Really dope. I thought you made great use of creating verticality without increasing scope. The plane felt amazing! This was so much fun as a rocket league player. I think looping levels is a really smart way of increasing the length of them. You pulled it off well since the levels were engaging at every turn.

So much progression, wow. I'm really impressed.
So much progression in the mechanics. Air time feels great. Turning in air and ground feels spectacular. Whoever did the player controller must try snowboarding if you don't already rip. cuz u get it bro. I really feel like I'm carving.

Most effective small improvements IMO:
- visual feedback when orb connects with magnet
- more camera roll (can't see below plane well) this would open up your levels for big long falling stretches to aim for pads (i really enjoyed the single one that you did and I want more moments like that.)

Most effective big improvement, making the player controller really nice by giving it even better drift when landing in a turn.

Can't  beat finale, I'll have to come back...
Overall, pretty slick ;)

Nice slick trick w/ closing the book!