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Fighting Fish Folk's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #16 | 3.333 | 3.333 |
| Innovation | #27 | 3.167 | 3.167 |
| Graphics | #29 | 3.333 | 3.333 |
| Progress | #33 | 3.000 | 3.000 |
| Overall | #39 | 2.944 | 2.944 |
| Polish | #45 | 2.667 | 2.667 |
| Audio | #72 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really interesting game! I think I would love something like this but I need a little more tutorial to fully understand how the mechanics of the cards work. I was a bit lost.
You can watch my playthrough here: https://www.twitch.tv/videos/2699355240?t=00h14m15s
Thanks for playing! there s 7 slides of instructions, you only saw slide 1/7 and theres arrows on the sides which you can click (i think you didnt see them) but despite that you did a lot better intuiting the mechanics than i imagined anyone would with such limited information which was still quite insightful
I'm officially addicted to the gameplay. And guess what, I think I've figured out the trick, because I've managed to beat it multiple times! My little riddle is this: Horns are blown in pairs, Barbell and Poisoned Edge are essential, Backpack makes everything faster, and Scout absolutely loves Ranger.
There's definitely a learning curve, as with most card games. I can imagine some players might stop early because of that. But once you're in the zone, it becomes incredibly satisfying. I'm a big fan of card games, and I think you did a great job designing the core mechanics. Very cool system.
There's one thing I'm not sure about, maybe I'm imagining it. Sometimes I play a card that has both blue and red damage on it, and with the left and right cards it should be enough to defeat the first enemy, but nothing happens. For my current strategy it hasn't been a big issue since I tend to stack a lot of horns, but for players experimenting with other builds, this might feel frustrating.
One suggestion: maybe consider adding a card discard mechanic. Sometimes I just end up with too many cards in hand. Also, increasing the diamond cap could be interesting. It might make ranger builds more viable and shift the balance a bit. Of course, this could already be carefully tuned and I might just not have discovered all the depth yet.
Anyway, fantastic idea. I had a lot of fun with it!
Wow thanks for the feedback! Love the riddle
There's definitely a learning curve, as with most card games. I can imagine some players might stop early because of that.
I have given thought to ways of streamlining it (I intend for more mechanics to be introduced later anyway) so people dont bounce off it. There might be limits to how approachable it can get but i wanna see whats possible first
Sometimes I play a card that has both blue and red damage on it, and with the left and right cards it should be enough to defeat the first enemy, but nothing happens.
Totally possible thats a bug, ill look into that!
maybe consider adding a card discard mechanic. Sometimes I just end up with too many cards in hand.
i kinda think of it as a gameover state for abusing horn too much but yes I see the need for that. I'll see if i can skirt around it through balancing the cards. (I'd likely adjust how horn works- When finished attacking: if this is the selected card, then copy card on right twice-removes using them as a shield but probably adds more depth in needing to choose which cards to copy).
Also, increasing the diamond cap could be interesting.
I actually have that in my notes, i think i forgot to do that because i was scrabbling to get the game done in the last few days
Really thoughtful design decisions. I’m looking forward to the updated version!
I played your game and I really enjoyed it. The card mechanics are implemented very well — they feel smooth and satisfying. I ended up spending quite a long time playing it.
The only thing I would personally improve is the sound of the card movement. It feels a bit sharp, and I think it would be even better if the sounds were a little softer.
Overall, the game is really cool. I like it a lot!
Thanks for checking it out!
funny you bring up the card moving sound effect...after submtting it at 4 in morning i was desperate for sleep and then did a quick test of the web build and thought "wait why is that sound playing"
... that was a mistake but i was too out of it at that point
I understand — I had a lot of problems with my game too. I didn’t sleep much, and by the time I submitted it, I could barely think clearly. That’s completely normal. You did a great job submitting your game in such a sleep-deprived state.
I definitely like the ordering of the cards mechanic. That feels like is has some potential. The enemies attacking destroying cards in addition to the cards being destroyed on use made it a bit too difficult. Or I just didn't get the strats!
Thanks for trying it out! Theres a lot of paths to victory but idk if i made it too impenetrible