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A jam submission

Heroes Come in Many ShapesView game page

Submitted by JayTeaGibs_GameJams — 15 hours, 32 minutes before the deadline
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Heroes Come in Many Shapes's itch.io page

Results

CriteriaRankScore*Raw Score
Did the difficulty seem fair?#43.7273.727
Was it fun to play this entry?#63.7273.727
Overall#93.4853.485
How multifunctional was the level design?#103.1823.182
How well implemented were the quick time events?#133.5763.576
How good was the level design?#183.2123.212

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

Really good game man. W.

Submitted

Very fun game! I would play something like this for more time. :) I encountered a bug: I picked up the chest at a specific moment, but it didn't trigger the QTE effects and didn't return my input; I got stuck. I was almost about to pay the dragon's money. :(

Submitted

Really cool game! Loved the way you implemented the QTE's and I loved the SFX of picking up the coins. Great job!

Submitted

So anyway, I started blasting. (Dragon had no chance)

Submitted

This game is really good! I love the way you expanded your round 1 entry. The QTE felt very good and I love the details that every time I do one QTE correct money spawns :D Great Job!

Submitted

this was so good! finished it twice so I killed the dragon and payed it off and unlocked lots of stuff, I loved my time in the game, I can imagen you can make more levels with more bosses, the hand drawn graphics are so good! good Job!
if you can please check out my entry I would appreciate that a lot.

Submitted

How many days do you get the chance to say you slayed a dragon? I really loved the use of the QTE's this is such a fantastic way to use QTE's!!!

Submitted

Great job on this game and liked the QTE implementation!

Submitted

Great job on this. The execution is spot on and the game has a lovely vibe.

Submitted

Loved how you tied in the new theme! I really enjoyed it. One thing that was rough was the green text, it was almost impossible for me to read (partially color blind + possibly not well calibrated monitor), so I could barely read the improvement stats. It’s easy to see this growing more. The screen shake when I really buffed up my gun on the drag felt great.

Submitted

Very addicting and fun game. Would have liked a break every now and then but since it wasn't too long to beat it it as fine. The QTEs to unlock equipment to customize the character was great.

Submitted

Its great!! even in round one I was already thinking about how the game could evolve in later rounds, and you’ve done an impressive job. seeing the small town after leaving the house was already pretty impressive,  then seeing the dragon was another level of hype🔥I was expecting it to breathe fire or something, which would have been epic🐲

Submitted

Really excellent game. I like that you have put parts of your fantastic round 1 game into this one and expanded it so much further. The hordes of enemies were fun to defeat with my spear and I like the shop and ability to get gems from treasure chests. I also like the little details like the shop being closed when the enemies arrive and the artwork, especially the dragon is awesome. On a side note, it might be worth double checking the collision polygons to make sure they are perfectly flat as I do seem to get stuck on the floor occasionally. This is a huge step up from your round 1 entry, good job!

Submitted

Cute game, nice to see the direction you took it in from round 1, definitely feels like there is more purpose now! Agreed with the other comment that having specific resistances / reasons to equip different things would be fun :)

Submitted

I liked the overall vibe of this one a lot, and it was a fun play. The QTE's were implemented well, great job!

Submitted

i really loved your level design, super fun color palette. i also felt like your qtes were well implemented. good job :)

Submitted

Opening the treasure chests was fun, but I never had a good reason to go get dressed again, since my first loadout was working fine.

Maybe if some enemies were resistant to certain weapons or shapes it would make swapping out gear a more important part of the game.

Satisfying implementation, though, good work!


Developer(+1)

That's a Great idea i didn't think about thanks for the advice! :)

Submitted (1 edit)

Cool unique design of the quick time events

Submitted

I didn't understand how to shop in the store!

Otherwise, the game is very nice, the QTEs are well done.

Submitted

Very fun game. The Win screen got me giggle. Nice and fun mechanics, a bit simple the qte but very polished!

Viewing comments 28 to 9 of 28 · Next page · Last page