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How important are story focused visuals? (time management)

A topic by Revvo created Feb 14, 2026 Views: 251 Replies: 3
Viewing posts 1 to 3
(1 edit)

Hey guys,

looking for some general feedback here.

Been working on a Vn since about 2 years and I'm still trying to figure out how to efficently manage my time.

I notice that it oftentimes get lost in the details and feel the need to update older parts/illustrations/animations in the game. Do you recon it's important to keep the quality high, especially in the beginning to hook people, or would you focus entierly on content/progression?

For example, just updated this older illustration in about 2-3 hours. Is that time well spent? 😅


(game is "The Red Approach" by Revvo -me, if you are interested)

Thanks in advance for your feedback!

(2 edits)

My personal opinion:

It sounds like you’re doing it well. Focus on the basics/fundamentals first, then take a much deeper look at the amount of content and how it affects the final presentation later.

Edit: Wanted to add - I like the emotion of the illustrations.

Thank you very much for the feedback! 

I sometimes wonder what to prioritize or what perspective to analyse progress from. In the beginning I was hoping to receive more feedback from people supporting/playing the game. Now I understand that this will probably take quite a while for it to happen. So I would like to pull more people in faster to get there while at the same time wanting to focused more on quality..

But trying to strike a balance is probably the way to go 😮‍💨😅

Hi Revvo,

I'm not really into visual novels, but in your example I see two good images, just in slightly different styles, and I honestly can't say which one is an improvement (personally, I slightly prefer the first one).

So... if what drives you is a desire for recognition or a commercial success, then maybe it would make more sense to focus on marketing what you already have instead of redrawing art that is already good. But I can clearly see the passion in your work. And if you enjoy it and it’s your hobby rather than your full-time job, then in my opinion your time is not wasted. You’re learning new techniques, exploring what works and what doesn’t. You do what you like and I think that’s fantastic.

But look around. There have been more than 600 games published here in just the last 24 hours and most likely no one will ever fully reward the hundreds (sometimes thousands) of hours we put into these games. But that’s kind of our path… and our course. We’re indie game developers, and we do this because we enjoy it. And if you enjoyed those 2-3 hours, then you have my respect.