Hi,
@TENEX, is this a game design question?
Hi, good to see you!
First off, I have to say I like the concept and all the detail on your page.
I’d also like to say that for a game like yours, I think the overall look of the UI will be important. I wrestled with similar decisions in my game Broken Transcendence, before deciding to keep it simple (although, I did end up with the beta version looking just a tad different than the release version).
Other than that, I’ll say that for myself, I tend to take more of a market-focused, experimental, or intuition-driven approach to game design. That said, I might have one possible tip when it comes to game design, too: there are a lot of games that don’t necessarily go for scale, but gameplay polish. For some games, scale may be worth it, but on the other hand - I wouldn’t necessarily make that decision based on pressure, either.
Hi!
Sure, I would love to give feedback!
So, your tool seems like a novel concept. I think in this case, I’d really want to explain what it does for the average user.
Generally, from a readability standpoint, I think it helps to sum up what something is in a single sentence on the page, then go into the other details. The other details can be technical, but the goal of the one sentence is generally to keep it simple.
Of course, you can improvise (there’s something to be said for going by intuition), but at least - I consider it a pretty good starting point.
Kind regards,
Hi, thank you so much! It’s good to hear from you and I’m glad you enjoyed it.
Occasionally, I do have promotions on my works, as a way to help with economic differences. That said, any payment or donation does help support my work, allowing me to grow, improve existing works, and make future ones.
Either way, I really appreciate your interest and support. Thanks!
Hi there!
Apologies. For some reason, I never got a notification for your post.
If a project isn’t searchable… sometimes, there’s just waiting. That said, I think it’s still a good time to focus on building an audience, since the pages can still be shown to people.
That said, since I’m just another creator, any input I have on it is unofficial.
Hi,
I think your page design may work for the style of your games. Sometimes, you don’t want to go too complex unless the complexity makes things easier.
If you’re looking for feedback on the thumbnails, the title that says “Melinda’s Life II” has a lot going on for my eyes. But it’s just a suggestion.
I agree about MIDIs. To me, making MIDIs that both sound great and translate well while sounding different across machines… can tend to require a certain oldschool knowledge of music production and techniques (usually that’s beyond just pressing “export” in some program, but maybe mileage can vary).
Cool stuff.
Listing some possible tips as well:
A proper options menu can go a long way. (Like with buttons to adjust or turn off sound/music.)
Consider the art style you want to use before starting. (Note: Might be more of “me” advice for myself, but I thought I’d list it anyway.)
If you use a software framework, see if you can test that framework separately for bugs first. (Because bugs in the framework may show up in your game.)
My opinion:
Releasing small projects before a big commercial one can make sense, because it tends to increase experience of both what works from a game design standpoint and what might potentially be commercially successful - without having to spend many months on a large project just to find out it’s not what people want.
But if a lot of those projects involve simple reuse… the learning experience might not be exactly the same, possibly.
Hi. My answers to the questions:
Making sure the sounds are in file formats that work across platforms (where the game is multi-platform).
Nothing I can think of.
No answer there.
Clear labeling of the sounds / the sounds available in multiple file formats.
(Generally, I also like it when it’s labeled whether a sound is looping or non-looping.)
Hope this helps.
I think my answer would be: besides the possibility to pay for a work, there’s usually going to be that social aspect too - where a creator will probably still enjoy people playing their games (even if it’s the free ones).
Plus, I think things kinda cycle around, where not everyone’s going to be able to afford to support creators at any given time, but the ones who have money and are able to… do. And even some of the ones who can’t pay immediately, might still do it in a couple of years.
Hi. Just wanted to say that if a game is marked as using AI, it doesn’t always mean it uses AI art, because it can be marked as AI for using AI-assisted code, writing, etc.
From what I’ve noticed, some might also use the tag on the side of caution, like if they make their own art but use a photo filter that could use AI.