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Keybound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #391 | 2.920 | 2.920 |
| Originality | #548 | 2.400 | 2.400 |
| Fun | #554 | 2.160 | 2.160 |
| Theme | #570 | 2.120 | 2.120 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
I approached “Slick” as something fast, smooth, and satisfying. The movement, combat, and upgrade flow are all designed to keep the game feeling clean and effortless - like everything just clicks.
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Comments
cool concept that works really well, would be nice if the game was a bit longer to really experience the upgrades, but I understand the constraints of the jam duration - would also be nice to have some sound effects for the enemies/ attacks etc
The upgrade system was a bunch of fun to interact with finding my own optimal strategy. Visuals were cute and slick as well. Nice job! :)
This was a great game, i would appreciate the AOE increases to have a visual representation but that did not detract from the game at all! super cool visual style too!
i happen to be doing some fanart of a bunch of the girl character from different games :p would it be cool if i the MC? The idea is to have a bunch of theirs head and then put the name of the game next to it!
Yeah sure, go for it. Would love to see it when it’s done!
https://x.com/nerostratos/status/2023498514786120103?s=20
Take a peak! Hope you like it :) feel free to share it!
I really like the concept and hand-drawn, white lines on the dark background. The style makes it stand out. Nice work!
Nice concept with a distinct style! I wish the AOE aura would visually get larger as you upgraded as I wasn't sure if it was applying until I upgraded it a couple times.
I like the art
The style and atmosphere is there, so while the time restraints clearly got to you I’m still glad this exists and I got to experience it.
Even tho I think you went for a darker somber tone, in my head canon I'm a little girl running away from seagulls. 5/5
It's clear that you run out of time, but the groundwork for a good game was there. I was first confused with the attacking but then I realized that the visual of the area didn't match the upgraded AOE. That was the only stat I upgraded and beating the game was very easy and speedy. I disliked how the character couldn't stop, but maybe that was to do with the slick theme of having to keep moving. Art was nice. All in all an ok game that could be good with some more content.
I won!
Cool chalk board art concept.
I wish it was a little longer.
Maybe you can work on it some more after the jam.
Nice work!
Thank you! Yes, after the jam I plan to further develop and improve the game.
The artwork looks great in this! The UI especially adds a lot to the overall aesthetic as well as the music. Since there was no main menu I felt a bit like I was thrown right in without a good idea of what was going on or how to play. Other than that fantastic job!
I like the minimalist look!
Very nice! I like the simple art style and presentation, as well as the upgrade mechanics.