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A member registered Feb 02, 2025 · View creator page →

Creator of

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LOL! It's coming next GMTK jam xD

Alternate endings would have been cool for sure. Thanks for sticking with the game!

Yeah maybe we should have had a small tutorial but oh well. Thanks for playing!

Yeah I must admit that some of the sound bites are very hard to make sense of. Thanks for playing!

coming soon

I did not consider that, but thanks anyways

I got all the way down to 2 trials, but at that point it's just impossible. Very fun game, delicious looking pastries. I think the game maybe would have more skill if it didn't show a ? mark for a food that's already been placed correctly though. It gets difficult to know how many of each there is. But maybe this separates the game from mastermind so it's not an exact copy.

Wow you're super talented. The game was pretty much perfect. Maybe there could have been something little extra to mix up the gameplay a little, since by level 5 it got a little repetitive, but that's just nitpicking. Especially the art was gorgeous, also a nice narrative which many games don't include. Bravo!

Insane. I've never seen a game that looks like this. I don't know if I could play for too long without getting hypnotized by all the flashing textures, but for a jam game this was delightful. The gameplay was also engaging. Great job!

Cool atmosphere. Like the other commenters I'm left a bit confused. At the end I ran to the big bowl of balls and then I think the game crashed, or that was the ending, I'm unsure. Coolest moment was when I initially didn't know that the floor would open and I accidentally fell down. That made me jump a little.

Interesting itch account. You have a very recognizable style. I notice that you've made at least 2 other games where the player fights on top of a face of a clock. Makes sense that this game felt so polished. Great stuff!

With the jam having 10k games it's funny how with every search I can find something relevant. I searched poker and this looked nice and that it surely was!  The tutorials and the polish in general with the game is crazy. I wasn't hooked enough to play for 30 levels, but the game was cool.

Oof I got careless and died :( I feel like that's a slight problem with the game since it's very easy and slow-paced at least in the beginning, that it leads me to play faster than I should to progress and then silly mistakes happen. I wish I made it further so I could see how tactical the game becomes. Cool style and especially the animations were very fluid.

I was playing and thought that it was so easy, but then I got the F rank so maybe I wasn't doing too hot after all. Cute game.

Slick game. I gave up eventually but I had a few great A-haa moments that made the experience memorable. Visuals also very nice.

Thank you :)

You can lower the music volume from the settings if that helps at all. But thanks for playing anyways!

I echo what others say about the cutscenes. The initial transition in the beginning went so hard. The gameplay was also fun, felt juicy. It's unfortunate how tough it is to get ratings if there's no web export. My one suggestion is a lot to ask for jam game, but if there could be some visual settings to make the game fps better for lower-end laptops like mine, that would be great, since I had some fps issues.

It's a fun concept but unfortunately slightly problematic in my opinion. My gameplay mostly resolved into just spamming wasd and hoping for the best, with some moments of attempting to target 8s to the life timer. So I think the timer removes most of the strategy the original game has. The game was very well made apart from that problem though.

I would have preferred to see more original artwork for the game but the gameplay was decent.

Thanks for the kinds words :) You made the audio guy very happy.

Oops I accidentally played without the grapple hook. I was wondering how to get to the end haha. Main character looked funky.

Very cool artstyle!!

The jumpscare got me so great job with that! I couldn't figure out what to do after the blue valve. I found the chainsaw but couldn't interact with it. Good atmosphere.

Intro cutscene went hard!

So difficult! I managed to transport 2 people and then got too careless and went straight into a planet and exploded. Pretty fun though and nice graphics.

Got my heart racing. Great job!

I would have liked to know what the opponent was going to do and how much the current end of turn damage is, but other than that it was a good time.

Always fun participating in these kinds of community project thingies. Very well made game!

65.50. That was really fun and polished.

No kiss for me sadly... I got all the items but couldn't figure out who wanted what. Fun game still.

I think the game would be more engaging if the player didn't have 5x times the health of the enemies. It gets a little stale fighting multiple easy fights in a row. I think every fight should be separate and more difficult.

Love playing these games that consist of many minigames. The reaction times required made it exciting.

Spark module is twisted. Fun and addictive game.

It took me over 10 attempts to clear the sideways stretch around 30-40 seconds, but after that I got a lot of bonus time. Fun and sufficiently challenging game. I must say I didn't care for the audio however.

I have to say that I didn't really pay any attention to the bombs. I was just focusing on writing correctly. I feel like there could have been some clever twist to the writing portion. The game looked nice and felt good to play though.

Great art and atmosphere. I felt a little overwhelmed initially but the game luckily wasn't that complex. Really enjoyed it!

Love u!

I agree with a lot of what the first commenter said. Amazing graphics but no real gameplay. Also desperately needed audio.

My game also has tarot cards so I had to try yours. I didn't understand the plot or the combat completely, but the visuals were nice and the world seemed very thought out. I think you should make the game page more appealing, maybe add some screenshots, to get more plays. Nice job anyways!