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(+1)

This was great! The one thing I personally wanted was a way to avoid the skelletons. There was one or two levels where you could go behind them, but some more creative uses of the spikes or blocks would have been amazing. Not to echo what everyone else is saying, but the combat elements were a bit stronger than the puzzle elements. 

At the end of the day, I am your pupil sensei. Teach me your ways of high quality art, simple but addicting gameplay, and a faster way to reach the bathroom.

(+1)

Thanks for playing and thanks for the feedback. There was a lot I didn't time to smooth over. I wanted the player to have to box at least twice to get them to experience the whole thing, but I made it so they could avoid all but two skeletons or like half of the puzzles.


A lot of the graphics in this one came from things I already worked on and modified a little bit. A good portion are from GDKO 2025, and then I had to do about 40% from scratch. including the big boxing guys. And I'm still a student myself on creating good game play and reaching bathrooms.