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A jam submission

Spider GoView game page

controle uma aranha que se aventura por cavernas perigosas
Submitted by RinenFox — 18 hours, 36 minutes before the deadline
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Spider Go's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.4004.400
Gameplay / Fun / Engagement#24.1004.100
Overall#23.8753.875
Audio / Sound Design#43.4003.400
Art Style / Visuals#73.6003.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In the game, you control a spider that travels through caves from its nest. It shoots a web that literally makes it walk on the ceiling (upside down). This aspect is explored throughout the game's 15 levels.

Game Engine

GameMaker

Self-Made & Used Assets

Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
4 dias

Anything else you'd like to share about your game or development process?
It was the first time I worked with music and sound effects.

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Comments

Submitted

Cut fun game switching up and down play en till I got stuck

Submitted(+1)

I think you have found a really clever mechanic, the spider jumps are deceptively simple and yet entertaining. I suggest a different key binding for the spider: when you are on the roof, it's odd to press "up" to shoot down, it feels more natural to press "down". This may improve the gameplay. 

Also, i you want to add a more action twist, you could add some enemies that walks on ground or roof, and you must block them with the net before moving on the same ground, for an additional layer of challenge.

Developer(+1)

ideias boas, caso eu atualize o jogo eu com certeza farei isso!

Submitted(+1)

I really love the 8-bit graphics and sound. The spider interpretation is very nice. I'm not sure what the ending was supposed to be. I'd like to see a boss fight that utilizes the mechanics we learned during those 14 levels. Speaking of which, great job at introducing different mechanics one by one and then joining them together. I also like the spider skins! Good job!

Submitted(+1)

I really enjoyed this game. I found it fun and also the artwork was very well done. Loved the little easter eggs with the hat as well that surprised me and made me smile

Submitted(+1)

I really like how the green grass can flip the spider upside down or right-side up on the platforms. The puzzle designs was really neat and makes the player use their surroundings to solve puzzles.

The puzzles increase in difficulty, especially that last puzzle with the moving obstacles. I finished the game, nice job with this one.

Submitted(+1)

I really like this game and how you applied the theme with the spider 

it had a very nice puzzles but actually the game felt like easy because of the green places which make the player know where to flip

however, a very nice game 

Good luck!!!

Developer

obrigado!

Submitted(+1)


This was a really fun puzzle platformer! I think it is very approachable, unique (integrated the theme well!) and interesting enough to play till the end. The way new elements are introduced in each level is really fun. The core mechanic  of the web is well implemented and although its easy to figure out, there were some levels where i had to think and plan ahead, which was great. I also liked that you could unlock new characters. The art was also well done and fit the theme well. I liked the sprites of all the characters! Probably would have liked a bit more polish on the snake like thing at the end, but other than that, good work!

The pacing of the game is great for a jam game - each level is short enough and the fact that you could add so many levels in such a short period of time is impressive!

One suggestion is that instead of the up arrow key, a space bar would have been more suitable and more comfortable for the spider web. and would have felt more intuitive especially if you have to shoot the web down. Its a small point, but still thought that i would point out. 

Another suggestion would be to clearly mark an 'exit' for each level. For two specific levels i remember that i was confused as to where to exit (one was where the exit was to the top left). Just a simple exit sign would do the trick. 

The music loop was a bit short so you probably could use a longer loop so that it does not feel repititive.

One thing i felt was missing and would add a lot to the feel of the game was some particle effects - things like when the web is shot, when the spider lands on a surface etc.

Overall though this was a great entry, really fun. Congrats :) 

Developer

realmente esqueci desses detalhes haha, talvez adicione isso em alguma atualização futura, obrigado :)

(+1)

I liked the concept of you being a spider that can walk on the floor and ceilings, but I believe the execution could be better. The levels were not really that challenging, as they clearly told you where to go, and there was not much problem solving from the player. I think if you made the levels more difficult themselves, or perhaps added another obstacle in the way that the player has to deal with to get to the next level, it would greatly increase the quality of your game.

Developer

concordo, as fases são bem faceis, foi a primeira vez que tentei fazer um jogo de puzzle

(+1)

Nice that you're trying new things in game jams!