That was fun! I wonder if it was intended to be able to enter combat in slow motion? QTEs are becoming too easy. Maybe it's just a difficulty modifier? Anyway, great work as usual!
Skeleton Team go!
Entering combat in slow motion was a bug I hadn't gotten around to fixing before time was up. I didn't find it myself until a few hours before the deadline. I think it makes the boxing part way too slow. But having a difficulty modifier being how long you have to press the prompt sounds like a great idea I should try to implement. Thank you and thanks for playing!
Skeletons FTW!