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Very immersive soundtrack and use of (IIUC) solari lighting and chromatic aberration!

For the first level, it took me a while to realize that 71 wasn't an FPS meter ;) I thought like other players that I'd need to carry each box around, but one can just strafe back and forth and chuck them over the shelves. I thought they were spaghetti boxes though others think chocolate bars. It seems sometimes there can be a miscount since it took like five tries before there actually were all that many available! (I think maybe one or two times, I saw the number go up, so maybe a box bounced back out of bounds?). 

Anyway, the atmosphere and soundtrack made it worthwhile to achieve that goal and advance.

I grokked the forest/searchlight level fine and got past it much more easily.

But I got stuck at the house/spooky level. It seems the ghost rushes you when you enter the room within 3 or 4 frames, with no time to adjust or move. The other rooms along the hallway are all inaccessible, right? I didn't find anything else to do/use in that. 

For competition scoring, audio could have been improved if there'd been e.g. footsteps, breathing, throwing etc. sounds along with the soundtrack. The gameplay would have been improved with a bit more information about the goal of the level. E.g. for the first, "clean up this mess" or "steal these" would be sufficient.