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Invade Panthera's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio / Sound Design | #7 | 3.250 | 3.250 |
| Art Style / Visuals | #8 | 3.500 | 3.500 |
| Gameplay / Fun / Engagement | #9 | 2.750 | 2.750 |
| Overall | #10 | 2.958 | 2.958 |
| Theme | #16 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a inversion of both Balloon Tower Defense, and Thronefall. You play as a warring King who dealt a blow to the Pantheran King. You are tasked with invading his kingdom and tearing down his castle walls.
Game Engine
Self-Made & Used Assets
Have you joined a game jam before?
Roughly how much time did you spend developing? (in hours)
40
Anything else you'd like to share about your game or development process?
I have loved every second of it. I work for a game company currently, not on the programming side, so that was completely new to me. I am very happy to have participated and can't wait to build more games in the future!
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Comments
Nice game when I walk off the map nice serprize
Played this for a couple of turns and was really fun! Good to know that you had fun building this and are excited for future projects:) I have played thronefall so I get what you have tried to do here and it feels really good as a reverse tower defense. Its a good take on the theme, to flip the genre, definitely thinking outside the box there!
The artstyle is simple but effective for this sort of game and the music works well with the gameplay and art, felt very cohesive. From a gameplay point of view i like how you can control one character and rest driven by AI (very similar to thronefall) However i felt that there could have been more decision making since that is generally what player of this genre are looking for. The AI works well, but i think the behaviour especially of the enemy AI can be more refined. Adding health bars was great idea. To improve the feel further, you can look to add some juicy sound effects and particle effects for the combat. That would really improve the fun element of the game without investing too much time! Health bars for towers would also look good.
I think what you have here is a really great baselilne for a tower defense (or reverse tower defense) game and hope that you keep working on the project to polish it post the jam! Well done on this :)
Thank you so much for playing and I am glad to hear that you enjoyed the project! It definitely was a lofty goal to flip Thronefall, but I am glad to have done it since it taught me a lot about object pooling, and NavMesh Agents. I am definitely looking to make a full fledged demo out of this
good to hear! Do let me know if you need any help on this, I love strategy games:)
I love the idea of this game, I think it's a great way to flip a classic game idea/genre upside down. The music and sounds were nice, I loved the little campfire particles and all the cute little models. I agree with what the other comments have said about how it'd be nice to have more influence over what your troops do or where they attack, it was hard to feel like I was making progress. I think there was also text over the big red cube, I'm guessing that was the enemy king? I couldn't see any health bar for him?
And above all, congratulations on finishing something and submitting it, there is always room for improvements, but actually making something is how you get better and learn :)
Hey Lightning! Thank you so much for playing. This was lofty goal, especially it being my second game on Itch.IO, but I am planning on making updates for this soon especially since a lot of people were loving the idea of a tower attack version.
Practically everything happens automatically. It would be nice to assign the allies group to a specific objective, so we can approach it more strategically. I also noticed there is a limited number of allies and they do not respawn after some time, so it would be great to manage them more deliberately.
The music and graphics are nice and work well together, but they could use a bit more polish. Some additional sound effects, for example when attacking, would really improve the experience.
This game was way too hard since I have no control over where the allies should go and I pretty much got killed once all my allies were gone.
The art style of the game is very solid. I don't know if I noticed anything that was upside down.
Thank you for playing! And yeah I chose to flip a genre not a game mechanic this time
I don't know why the king keep spinning around but it's really funny to watch. The mood is chill, the art and music do their job well, the game works, even with different behaviour that expected: I was able to deploy 15 tents and not 5, but the flood of minions keep going straight against the big building, ignoring the towers. I find the theme adherence a bit loose. Would play a refined version of this Tower defense twist.