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Flåtpaçk's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How good was the level design? | #2 | 3.885 | 3.885 |
| Did the difficulty seem fair? | #3 | 3.769 | 3.769 |
| Was it fun to play this entry? | #5 | 3.808 | 3.808 |
| Overall | #5 | 3.723 | 3.723 |
| How well implemented were the quick time events? | #7 | 4.038 | 4.038 |
| How multifunctional was the level design? | #13 | 3.115 | 3.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I also mirror the amazing comments, a top game, with phenomenal delivery! Congratulations!
What a fantastic game! Hands down I love everything about this. Going from 2d to 3d views was not expected and just what a wonderful way to make this game! Also I'm wanting to understand how you coded the mouse click and drag in a clock wise motion to register??
You are so kind :) For the drag I check if you are holding the mouse and adding the position of the mouse to an array. Then some linear algebra to find the fit function and if it’s close enough to the direction of the arrow. For the circle same thing but I compute the barycenter and sum the angles between two points. if the sign changes you are changing direction if you do a full 360 I count it as passed.
MATH! hahaha That sounds awesome!! Thank you for telling me! I got some homework to do then!
It was a really cool experience playing this game. the 2d art style combined with the 3d like animation was simply amazing. the Qte implementation was a masterclass, pure genius! Everything felt so polished and fluid. The only issue I ran into was while rotating the mouse, as sometimes the game wouldn’t register my input. But even with that minor hiccup, it’s an incredible game that was a joy to play.
Thank you very much for the amazing comments. I definitely need to rework the circle qtes. :)
So good