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lol im sorry , alright thank you i do have something that alters exp so probably not the best then 

Absolutely no problem, I'm running tests to ensure maximum compatibility with other plugins, but because the VisuStella Library is incredibly vast, I can't test all possible combinations right now. Until I have a defined list of compatibilities, I will maintain the instruction not to use two plugins with the same purpose simultaneously.

Just saw this and wondering what are you using visu wise then ? I'm assuming class change plugin as it allows classes to unlock and multi class and would through off this plugin ?


https://www.yanfly.moe/wiki/Class_Change_System_VisuStella_MZ

Hey bro, how's it going? This system doesn't use standard class-change functions; instead, it creates a stat distribution curve and applies it whenever the user levels up, with a few extra features. The issue here is that the progression curve is tied to the player; if the class-change system were to alter the stat distribution, it would almost certainly cause conflicts. Personally, I follow a golden rule in these cases: if two plugins simultaneously modify the same classes (in the programming sense), you can expect conflicts. So, in theory, they’re going to have some trouble working together.