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A jam submission

Jump DiverView game page

Submitted by CyberShrimp, Noitiro, Michal "Koks" Izdebski — 17 hours, 14 minutes before the deadline
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Jump Diver's itch.io page

Results

CriteriaRankScore*Raw Score
Art Style / Visuals#14.4174.417
Theme#24.1674.167
Overall#53.6253.625
Audio / Sound Design#83.1673.167
Gameplay / Fun / Engagement#92.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We took the theme literally. In our game, gravity is reversed. Forget everything you know about jumping: as a diver, you don't leap towards the sky, you launch yourself into the depths. When you press jump, you go down.

Game Engine

Godot

Self-Made & Used Assets

Homemade Graphics/Art (e.g. models and/or textures)

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
100

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Comments

Submitted(+1)

Oh my god what gorgeous art! Amazing work!!!!!

For feedback, like The2lu said, I lowkey couldn't get past the 1st area. I was so stuck! Which I was really upset about, because it was actually very fun and difficult (but manageable) until then. I cannot emphasize enough how much I adored the art, especially how polished the games itch page is :))

Submitted

I love the use of the theme and all the art, the visuals were great! I played for about 10 minutes before using the debug mode, I think I only made it 10-15% of the way so it probably would've taken me over an hour 😅

Which isn't inherently a bad thing, although I did feel like it was a bit hard to control where I was going. If you really wanted to keep the not moving while jumping mechanic, I think a curve that showed where I would end up would've been really useful :)

But overall I'm really impressed with what you guys made and how polished it is already for a jam game, the game page looks great, I know I already said this, but the art and animations are really great. 

The music was a bit repetitive, but definitely better than having none, and the sound effects were also a nice touch.

And you guys actually made and submitted something, which is also always something to be proud of :)

Submitted

Well done on creating a beautiful underwater world and great use of the theme! I loved the aesthetic of this - the color palette and also attention to detail in the artwork like how it gets darker as you go down and there are small lights around certain underwater fauna. The world feels interesting to explore (I used debug mode to swim around and reach the bottom flag)

However i  just couldnt get past the first area using the jump mechanic. As others have pointed out, its a bit too difficult and i tried with many different angles but couldnt get through. Good that you kept the debug option, even just exploring without the jump felt satisfying.Maybe giving some control to the player after he jumps or giving the player an option to set the angle could be mechanics you can think of adding so that the player feels that they have agency over the outcome. Also maybe giving some way for the player to see which differnet species are collected can also add to the exploration fantasy. The music is really good and fits the vibe of the underwater atmosphere. 

I think its a really solid concept and just tweaking the gameplay mechanics and difficulty a bit would make this really fun to play! 

Submitted

I tried it, found the art and music effects remarkable, it's just not my kind of game. I read the comment about the difficult, and it's an effective game position for certain audience, but I suffer the "staticity" of the jumps. The fact that a jump cannot be fixed even a little after the release of the spacebar make the gameplay a bit frustrating for people like me.

Submitted

Pretty cool game, nice job team, its an entry to be proud of! I really dig the underwater aesthetic and I think the visuals really fit well into the Upside Down theme, everything feels dark and like you are inhabiting a foreign place where the rules of the environment are different. The colors work really well and the little fishes swimming by and glow of certain objects adds a lot to the ambiance. The sound/music fits very nicely overall. I think your take on the theme (in terms of both game mechanic and aesthetic) fits very well.

That being said, I think the game play itself suffers from being too difficult. I think the main reason it missed the mark for me was the lack of consistency in jump angle. Sometimes it went far at a 45 degree angle and sometimes it went straight up, seemingly independent of my input as a player. This resulted in me feeeling like the missed jumps weren't always my fault, which I think is not ideal for a rage game. In a rage game you always want to feel like you messed up because of a lack of skill not from wrestling with the controls. Also, sometimes as devs its a lot easier to beat our own games than it is for a random player, so it might be helpful to have an outside person who is not part of the dev team playtest too. Just some food for thought. Cool entry, with a beautiful aesthetic and great take on the theme, nice work team!!

Submitted

Nice concept turn platformer upside down. Like the graphics and sound  good for the game. Did not get far.

Submitted(+2)

nice concept. But I am stuck in the beginning of the game as i have a hard time progressing forward.

Developer(+2)

Unfortunately some parts are very dependent on single-pixel precision, which is why we left debug mode accessible via F3 (or Fn+F3 on laptops). You can use it to skip jumps that seem impossible.

Submitted(+1)

very fun and nice game good job!!!!

Submitted (1 edit) (+1)

Good art, but could use some refinement on the player controls themselves, unless it was intended to create a more infuriating experience akin to Unchained.

Developer(+1)

The ice/water mechanic is intentional and perhaps a bit too unforgiving. Some parts really demand single-pixel precision. Our game is heavily inspired by Jump King - so the difficulty is intentional.