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Head Expert's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #8 | 3.578 | 4.000 |
| Gameplay / Fun / Engagement | #13 | 2.460 | 2.750 |
| Overall | #13 | 2.711 | 3.031 |
| Art Style / Visuals | #13 | 2.683 | 3.000 |
| Audio / Sound Design | #14 | 2.124 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Upside down: using head, opposite of feet, to move.
Game Engine
Unity
Self-Made & Used Assets
Homemade Graphics/Art (e.g. models and/or textures)
Have you joined a game jam before?
Yes
Roughly how much time did you spend developing? (in hours)
18
Anything else you'd like to share about your game or development process?
It is sooooo important to do version control and pre-planning
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Comments
The moving mechanic is actually really creative and definitely needs to be built on. reminds me of that popular game 'Getting over it'. Some sort of tutorial and some difficulty ramp up like for example smaller obstacles at first, then moving on to larger ones would have been nice. Good work on coming up with this though, well done :)
oh yea. Thanks for the advice. Actually, It was initially quite easy to get to the end point, but as I develop it, I practice so eventually I make it more difficult cause I was afraid it would be tooo easy. I think it was a bad decision. And yes I should have added some guide to it. Thanks
Nice idea using head as PO-stick can not get far needs more direction how to play.
one of the minor co-developers here: I got the idea for having to walk on your head from those ppl that never want to crease their Jordans. I thought that could be a fun reason for the player to have to move this cursed way.
really?
I literally told you bro what is your memory
no
bruh
Really a cool game and not a beginner friendly game.
this game is very cool !!! But the character movement is a little bit hard
thanks! I practiced while developing the game so eventually I was afraid of it being too easy so I even made it more challenging
Thanks! I actually made the same mistake in my first game "Grandpa's Portal". I added a speed level that was way too fast right before the deadline, and now many players are struggling with it 😅 It's a lesson for both of us!
Your game is really creative though, and I agree that challenging levels can be fun when balanced right.
Keep up the good work! 👍
Plenty of stars for the creativity but oh boy that was hard to even move an inch.
Well, that was an exercise in frustration, lol. I’m very proud of myself for being able to move the character all the way to the white wall, but beyond that—no way. Hats off to the authors for bravery though—to make a game that interprets the theme so literally. I’m curious to know what a completed game would look like.