Play soundtrack
Abstract_soundsFromPWM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Optional theme | #4 | 4.833 | 4.833 |
| Abstract Interpretation | #12 | 3.833 | 3.833 |
| Overall | #20 | 3.444 | 3.444 |
| Audio Quality (mastering) | #21 | 1.667 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Genius! The exact sort of inventive experimentation I was hoping to see from this jam
Thanks for the messages, I'm answering late because I'm busy coding for another gamejam and I'm a bit short on time.
I'm not a musician but I participated in this gamejam because I understood that the basic idea is about experimentation, exploration and abstraction. I used only a little Audacity in the end for a little polish and to merge all the sounds into one file. I created some raw sounds that I could use in the future. Some will have to be redone I know that :))
but the last sound I made it as a raw material sound that can be processed for an accelerating game object, OR a "DEATH SOUND" for a particular game :)) [maybe a game about ears]
Really cool idea but also really hurt my ears x)
The first half before the massive glide was really cool though!
To be honest, I've always admired the technicians who manage to make music out of such fundamental, but at the same time quite complex things... That it scares me...
A sorcerer!
A sorcerer with golden hands!
...But still — a sorcerer!
But it was a bit painful to listen to it :_)
Thanks for the work!
Rawr :3