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A jam submission

Hitchhiker's Guide to HeroismView game page

An action game where you slash your way to heroism!
Submitted by ZekaZeroTwo — 16 hours, 25 minutes before the deadline
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Play as a Hero

Hitchhiker's Guide to Heroism's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1483.7403.740
Gameplay#1643.5193.519
Overall#1823.5933.593
Theme#1863.8083.808
Innovation#2263.4813.481
Audio#3023.3083.308
Visuals#3373.7023.702

Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You are an astronaut agent going through strange islands in space and clearing them of evil aliens.

What code and assets did you not make from scratch during the jam (if any)?
Just the music.

How many people worked on the game?
1

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Comments

Viewing comments 86 to 67 of 86 · Next page · Last page
Submitted(+1)

Nice graphics, though the controls where pretty disorienting.  Overall well put together, gj.

Developer

Thanks!

Submitted(+1)

Thanks for submitting your game to the stream! If you wanted to look at the playthrough again in the future here's the VOD timestamped to your game


Developer

Thanks!

Submitted(+1)

Pretty fun and challenging, the camera connected to the sword made it a little awkward. Nice entry, good job!

Developer(+1)

Thanks, glad you liked it! I have ideas on how to improve combat im future, thanks for thr feedback.

Submitted(+1)

very impressive to have the different game modes AND in 3D!

Developer(+1)

Thank you! Glad you liked it

Submitted(+1)

it's so rare to see a solo developer work on a 3D game for a game jam and it turns out anything other than a HOT MESS

this was quite the trip. 

5/5!

Developer

Thankss, appreciate it, glad you liked it!

Submitted(+1)

Really cool game! Love the art and vibe. The way you swing your sword is genius!

Developer

Thank you very much for such kind words! Glad you enjoyed!

Submitted(+1)

Developer(+1)

yes

Submitted(+1)

Fun, interesting game really enjoyed it great job

Developer

Thanks a lot!

Submitted(+1)

Very nice game and indeed very strange but cool planets and inhabitants!

Developer(+1)

Thanks, glad you liked it! :)

Submitted(+1)

Man, that title screen track is a straight-up banger. This is a lot of fun! The flying section is such a nice throwback (major Star Fox / old-school arcade vibes), but it still feels like its own universe. Then dropping into the melee sections caught me off guard in a good way, swinging the sword with the mouse is chaotic but super satisfying once you get the feel for it, especially when you're cleaving through a whole swarm. And I love their physics-based death; makes it really fun to take them out.

The art direction is wild, the portraits/characters have so much personality, and the animations and little sound cues make everything feel alive. Also huge respect for pulling this off solo and having it run smooth in WebGL as a 3D game. Really great jam entry.

Developer(+1)

Thanks so much for the kind words! Really glad you enjoyed it.

Submitted

Cool that you made this by yourself and added multiple gameplay sections too. There’s a lot of content in this game. The ship reminds me of Star Fox. Good music choice as well; it reminds me of old NES music back in the day. Overall, it’s a very interesting experience. Good job!

(Feel free to check out our game as well if you have the time)

Developer

Thank you very much! I'll be sure to check it out

Submitted(+1)

I absolutely adore this game's wackiness! The artstyle has to be one of my favorites from this jam - If I could give 6 starts for visuals, I fucking damn would. I loved the combat too, it reminded me of the weapons in REPO, where you have to manually swing them to attack.

This is a really fun submission, great job!

Developer(+1)

Wow thank you very much! I really tried to make artstyle weird and different so I'm really glad you liked it! :)

Submitted(+1)

I had a good time, the game is funny, the ship section is a bit clunky(don't know really "where I am" to collect fuel) but it works. Reminds me gummy ship in Kingdom Hearts. Anyway good job ! 

Developer

Glad you had good time! Thanks! :)

Submitted(+1)

Wow, that was an interesting experience and actually a had a lot of fun!

As for the bitter points:

  • starship controls are a bit clunky, probably it’s a camera or something else but it’s very hard to predict the trajectory and understand if next moment you will pick a gasoline or hit the asteroid;
  • fighting mechanic is fun but to be productive you have to swing the sword like crazy and at this moment you barely see anything, not sure if anything could be done here;
  • default music volume and sensitivity are to high to my taste, especially sensitivity, but good thing they are configurable.

Overall - cool entry!

Developer(+1)

Thank you very much glad you liked it! Thank you for the feedback too! For the flying I tried to get that unprecise feeling of older games but sure it can be improved and for the fighting I think you don't have to swing that hard, but yeah plan on improving it too by adding some lock-on or on-command slashing. 

Submitted(+1)

Damn the variety of gameplay ! And the visuals too !! Good job !

Developer

Thankss! :)

Submitted(+1)

That's fun! I like the retro style of it. The spaceship section was fun, reminds me of Star Fox a lot. The melee section was cool as well, I guess i didn't have to swing it like crazy and it touching enemies also does the work. Also I suppose the collectible bubbles only get picked up by the sword and not the player. Other than that, great job on the game:)

Developer

Glad you had fun!

(+1)

naaaah, that’s waaay too cool, bro!!!! I loved the art style (especially the portraits, they were so charming), and the idea of having a different kind of gameplay in between levels ;) Kudos for that!

Developer(+1)

Thanks! Glad you liked it

Submitted(+1)

Incredible amount of work, looks great and it is very fun. Great job

Developer

Thanks! :)

Submitted(+1)

Super fun! Agree with the suggestions KelvinHM made below, some camera smoothing could definitely help with the dizziness. But overall the game definitely has a distinct feel and sensibility that is just fun throughout. I thought the level design for the city was particularly cool and liked the factory as well.

 Few ideas if you do keep working on future iterations:

The gameplay got a lot more interesting on the third level with the ranged enemies adding a whole new element of strategy to it. Adding some additional enemy behaviors like flanking could help bring that out in the earlier levels too, where you get the fear of being closed in on from all sides while mostly moving backwards. 


I also think it'd be cool to add some powerups in the flying sections that might help you in the combat so there's more connectivity between the two different game modes. 

Enjoyed playing it and would definitely be interested to see an updated version in the future if you do decide to keep working on it!

Developer

Thank you very much for nice such a detailed feedback, I like your ideas and thought about some of that myself. Glad you had fun! :)

Viewing comments 86 to 67 of 86 · Next page · Last page