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Perception's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #313 | 3.225 | 3.225 |
| Innovation | #486 | 3.000 | 3.000 |
| Enjoyment | #605 | 2.950 | 2.950 |
| Theme | #734 | 2.850 | 2.850 |
| Overall | #739 | 2.700 | 2.700 |
| Audio | #989 | 2.000 | 2.000 |
| Visuals | #1048 | 2.175 | 2.175 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
it's a strange place
What code and assets did you not make from scratch during the jam (if any)?
the idea is from superliminal
How many people worked on the game?1
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Comments
Amazing game!! wish it had more levels, but great work especially for a week :)
nice
I love this type of game and could have easily found myself making something similar for this jam. Haven't played superliminal yet but the mechanic of changing perspectives just opens up so many doors for fun gameplay experiences. Good job implementing the mechanic!
One small point of feedback is that the player controller felt a bit sluggish, the jump was slow and I feel like the camera movement could be tightened up a little bit while still keeping the flowy smoothness.
thanks
It must be really HARD to implement the effects.
I am expecting the next work of Superliminal, it has been so many years...
yeah
Good amount of mechanics for just a week of development. I didn't quite get last puzzle with cylinders, as I was able to walk through the slope, I was thinking that I had to scale cylinders and create a pathway, but maybe I was overthinking. I like a tilt camera effect :)
nice
Fun idea! Reminded me of superliminal. Would be cool to have a little more gameplay focus, since there are really only two puzzles and they can both be solved the same way, meaning you udont really have to think much about it. Still really like this one though!
thanks
The game had strong gameplay. Definately would be much better if more time is spent building the game. Great job
nice
Mechanics exist but sadly nothing else, I believe if you had 2 more days you would've done better. However it's EPIC!
thanks
It has strong gameplay mechanics, loved the concept of manipulating the size. I think an improvement would be some additions to help drive the theme a bit harder. Whether it be from art, music, a narration of some kind. There's definitely a lot you can do with what has been built so far
sure ill keep that in mind
Cool
thanks
I felt ill while playing this, but stuck it out to play with the mechanics. Super cool, but please fix the FOV :)
you can toggle the special effects in the settings menu
A nice little superliminal demo
nice
A very fun and unique experience, very cool mechanic.
For the second section the player can use bring and use the cubes from before, without ever using the cylinders or spheres. It's good to have many ways to get passed, but it would be interesting if you don't allow the player to use the previous cubes, so that they have to use the cylinders and spheres to get passed in many ways. (Just a suggestion)
Overall a very cool idea and has a lot of potential for a full game.
thanks for the suggestion
Agree with other comments about the FOV, also found the footstep sounds a little irritating after a while. But nice job getting the superliminal mechanics to work!
Agree with other comments about the FOV, also found the footstep sounds a little irritating after a while. But nice job getting the superliminal mechanics to work!
you can toggle the footsteps in the settings menu
A little buggy but great idea
thanks
Very cool but short (but you know this). How this works feel like magic to me, so super impressed from a techincal point of view!
nice
cool tech demo, though the FOV is alittle nausiating, maybe some settings to turn that down alittle would be good. nice job :)
cool tech demo, though the FOV is alittle nausiating, maybe some settings to turn that down alittle would be good. nice job :)
sure
This is a very solid technical demo, great starting point for a cool puzzle game. I'm betting that if you can replicate this mechanic, you can borrow from a bunch of different puzzle games and make something truly great!
glad to hear that
very creative idea,
it’s very hard to get the items to the wanted size
thanks