The art is beautiful. The game lacks animations and difficulty calibration.
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Cat Catcher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #180 | 4.061 | 4.061 |
| Audio | #317 | 3.288 | 3.288 |
| Overall | #698 | 2.806 | 2.806 |
| Enjoyment | #730 | 2.712 | 2.712 |
| Gameplay | #868 | 2.303 | 2.303 |
| Theme | #948 | 2.439 | 2.439 |
| Innovation | #1008 | 2.030 | 2.030 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme Strange Places by taking place in a surreal cheese world where nothing feels quite normal. The terrain is made of distorted cheese structures, enemies move in unnatural patterns, and the environment shifts during boss encounters. The exaggerated world design and looping progression reinforce the feeling of being trapped in a bizarre, unfamiliar place.
What code and assets did you not make from scratch during the jam (if any)?
All code was written from scratch during the jam.
All visual assets were created from scratch during the jam by Maryam, including characters, enemies, animations, backgrounds, UI, HUD, and menus.
The Arial font was used as a default system font.
Sound effects were sourced from online libraries.
How many people worked on the game?4







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