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VYATKA STORY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #467 | 3.167 | 3.167 |
| Visuals | #484 | 3.417 | 3.417 |
| Gameplay | #526 | 2.875 | 2.875 |
| Theme | #566 | 3.125 | 3.125 |
| Overall | #570 | 3.035 | 3.035 |
| Innovation | #605 | 2.833 | 2.833 |
| Audio | #628 | 2.792 | 2.792 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
travel through different biomes while fighting a monsters
What code and assets did you not make from scratch during the jam (if any)?
everything was made by ourselves
How many people worked on the game?2
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Comments
nice lil base defense game, i like it! but holy do the slimes pack a punch!😅
I got scammed for 10 golds when I bought new troops, because they just go to the corner of the map. Anyways I really liked this and enjoyed the game :)
my rating is 9/10
only problem is the slimes going to the edge of the map for some reason and when there is too many enemies/slimes the game start lagging
overall its a SOLID entry, great Job
thank you very much for your feedback!
currently working on this bug
my rating is 9/10
only problem is the slimes going to the edge of the map for some reason and when there is too many enemies/slimes the game start lagging
overall its a SOLID entry, great Job
lovely little game! some more instruction would be helpful, it is not very clear what to do when it begins.
Very fun gameplay loop! Nice music an graphics! The bug with troops going to the corner is unfortunate, but still enjoyed the levels a lot (honestly expected it to be over after the first one)
Great game! Getting through all the levels was challenging, yet an enjoyable process.
The gameplay loop is solid enjoyable - getting resources and buying structures to fight against the enemy keeps the player on there toes at all times. I love the different structures you can build as you progress through the levels, keeping each level intriguing and new.
One suggestion is to add sfx to the entities. Sfx adds so much to the satisfaction of a game and for less effort compared to programming a new mechanic. Also, I was having a bug where the slimes mobs at the beginning of the game were moving off the map when no enemies were nearby.
Overall, great job on your game. Keep up the amazing work!
Thanks for the feedback! Your feedback motivates me to keep going!
Glad you have enjoyed the game, I'll work on sfx in the future, I've already done all the sounds and started to implement it in the game
bug fix is also in the process.
Good luck in jam!
I like the concept and art style. A bit difficult from the jump though.
The concept seem interesting, visuals and music are pleasing. But it was very hard to play.
I spent good 10 runs or so to figure out that I have to spam F to cut the tree and attack, before that I though there is an input processing bug. Nothing unfortunately indicates that I have to spam F and not just press it once.
Once I figured how interaction works I played around 30 more run without any success, enemies are just to powerful and there are to many of them and I had no chance to survive.
Probably I’m just not used to this type of games, but still hope that my feedback can help you.
Здравствуйте, спасибо за ваш отзыв!
Игра проходится довольно не сложно, если бегать от врагов и параллельно атаковать их на кнопку F(кнопку можно просто зажать)
Когда вы накопите достаточно денег на первые казармы вы можете ставить их и отвлекать врагов, пока юниты их атакуют, чтобы враги не сломали казармы
все уровни проходимы, мы проверяли)
Так же я посмотрел ваше творчество, вижу вы как и мы разносторонний человек, мне понравились ваши игры!)
еще раз спасибо за отзыв и советы! привет из России
Привет!
Я почему то не додумался, что кнопку можно зажать, попробую снова! Попробую добавить эту информацию на страницу заявки (эту) и на страницу игры, думаю это поможет разобраться таким игрокам как я.
Спасибо за добрые слова!
Желаю удачи в будущих начинаниях!
Благодарю!
When I first saw the game title, I thought it's gonna be about XIV century Slavic pirates xD Just out of interest: is there any specific reason why you named this game "Vyatka story"?
Gameplay wise, I really miss the opportunity to control my slimes like in RTS games. Without external supervision these little fellas tend to get stuck. On the first level, many of them tried to attack the top left corner of the map, even though there was nothing. Or did I misunderstand the controls in some way?
Also, attacking with F key is a bit counterintuitive. I'd appreciate to have an opportunity to use mouse for that.
Other than that, if Itch.io is not lying and that's actually your first game, that's a good start!
Hi, thanks for your feedback, I really appreciate that!
Game called "Vyatka story" because i live in city Kirov (Vyatka in past) we found it kinda funny xD also we didn't knew what to call the game.
that's my first game that i made for game jam
Due to lack of experience, there was not enough time to make an attack on the mouse buttons and control units, so i had to make it a little less controllable
speaking of a bug on the first level i actually still don't know how to fix it, I think that's target finding bug
A nice RTS game! I liked the visuals and the UI design. It took me some time to understand and I died a lot of times. Some balancing or a small tutorial would be great. Great work overall!
thanks for your feedback! do you like bossfight in the end?
Alright, it's a pretty cool game, reminds me of some old flash games, generally there are a few things that would make the game better, such as improved graphics, better settings, and SFX. But the gameplay loop itself is a little boring im afraid. The beginning is really difficult, later on, while the late game is really boring cuz its just a waiting game. It needs some balancing and something more.
8/10 :D
The game's concept is very good. But the slime enemies constantly run into the water.
I like the game how troops fight with monsters, but the troops usually go on top, makes my game down to 3-4 FPS
I enjoyed the game a lot - it was slightly frustrating when my troops kept going into the top left corner, however, I managed to work around it! I agree that more polish would go a far way, especially sound effects.
i dont realyget it but the graspicsare cool
Good game! took awhile to get into the run but then it felt balanced and fun. Feel like a small tutroial and some polish to gameplay would help a lot. I also really liked the art style, good luck on the jam!
I liked it! The foundation seems solid, may need more polish especially on what building do. Good job!
Thank you so much for your attention!
Like the idea and figured out the buildings pretty quickly. Maybe it's worth a bit of help text explaining what they do that? Especially the tent
And my troops seemed to like running into the top left corner on the first level
Thanks for your feedback! I'll try to fix this bug. Seems you're not the one, who has encountered this problem
hope you enjoyed!
It took me a while to get my run started, but when I locked in the difficulty was just right. Fun game.
thank you for your reply!!