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A Night of Puzzles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #182 | 3.815 | 4.455 |
| Innovation | #340 | 3.270 | 3.818 |
| Visuals | #524 | 3.348 | 3.909 |
| Overall | #549 | 3.075 | 3.591 |
| Audio | #617 | 2.803 | 3.273 |
| Gameplay | #681 | 2.647 | 3.091 |
| Enjoyment | #804 | 2.569 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Game takes mechanics from two very different genres and meshes them together by placing puzzles in strange places.
What code and assets did you not make from scratch during the jam (if any)?
Font:
Press Start 2P: https://fonts.google.com/specimen/Press+Start+2P
Shaders:
CRT Shader: http://godotshaders.com/shader/VHS-and-CRT-monitor-effect
Glitch (CRT) Shader: https://godotshaders.com/shader/crt-visual-shader-godot-4-0/
SFX:
Phone Ringing: https://freesound.org/people/TRP/sounds/574291/
Surprise SFX: https://freesound.org/people/Pecatip/sounds/718501/
Door SFX: https://freesound.org/people/kyles/sounds/450901/
Light SFX: https://freesound.org/people/Brokkolix/sounds/676841/
Ambiance: https://freesound.org/people/klankbeeld/sounds/536296/
How many people worked on the game?3
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Comments
I definitely didn't expect what this game would turn into.
The idea is very good, but I feel like I don't have time to solve puzzles while I'm keeping an eye on everything. The graphics are incredible, you can tell you worked a lot in this, I'm not a big fan of horror games, but I can see all the effort that's gone into this one. It was a very good game! congrats!
The narrator was hilarious as soon as the scene shifted from 2D puzzle to 3D horror.
At first I was confused with the 3D horror gameplay because I didn't know where to go and I couldn't move anywhere besides the camera pan. But then, I realized I needed to go the rooms to check where the monsters are and solve puzzles. However, because I feel like the power drains too fast while I have to solve puzzles and keep an eye on the monster, the game just becomes super difficult for me.
This is such a cool game! I did not expect the sudden switch from a simple 2D Puzzle experience to 3D FNAF, it worked really well! The visuals and Audio are very strong and it really helps the immersion, I especially enjoyed the classic FNAF inspired phone call in the beginning :D. Gameplay was okay: Some of the puzzles felt really hard, its difficult to keep track of the monsters while also focusing on solving them, which was sometimes very frustrating and difficult to manage. In my Case, this resulted in a repetitive strategy of me closing all the doors while trying to get the solution of the puzzle, then dying due to the lack of energy and doing the same process for all other puzzles. At the end, I stichted the solutions from the puzzles easily together.
Overall, great game with unique atmosphere, I loved it!
I didn't know I could get jumpscared by a sokoban game. Definitely deserves more ratings.
Wonderful. This sort of stuff is why I love game jams.
Unexpected transition.
Cool concept with the twist and combining genres!
At first i thought it was just a cute puzzle game, i wasnt expecting the shift there. really cool game. had a lot of fun,
I got jumpscared. The twist is simply truly endearing! I wish the genres were better balanced against each other, but this is still a very fun and very solid entry!
nice