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Cat Catcher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #180 | 4.061 | 4.061 |
| Audio | #317 | 3.288 | 3.288 |
| Overall | #698 | 2.806 | 2.806 |
| Enjoyment | #730 | 2.712 | 2.712 |
| Gameplay | #868 | 2.303 | 2.303 |
| Theme | #948 | 2.439 | 2.439 |
| Innovation | #1008 | 2.030 | 2.030 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme Strange Places by taking place in a surreal cheese world where nothing feels quite normal. The terrain is made of distorted cheese structures, enemies move in unnatural patterns, and the environment shifts during boss encounters. The exaggerated world design and looping progression reinforce the feeling of being trapped in a bizarre, unfamiliar place.
What code and assets did you not make from scratch during the jam (if any)?
All code was written from scratch during the jam.
All visual assets were created from scratch during the jam by Maryam, including characters, enemies, animations, backgrounds, UI, HUD, and menus.
The Arial font was used as a default system font.
Sound effects were sourced from online libraries.
How many people worked on the game?4
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Comments
The art is beautiful. The game lacks animations and difficulty calibration.
This game is so cute and the art is phenomenal! There's no doubt in my mind that it gets a 5 stars in that regard. The game was simple and fun, but I did think that the ramps were a bit unfair. It was quite often that a ramp would cause me to land right on top of a rat or bat and make me take damage. But other than that, this is a great entry!
Nice game, really liked the presentation! Why are the bats so cute tho.
The title screen and menus look really polished, and everything feels good to click. The art absolutely is phenomenal. The cheese world is weird in a playful fun way, and the whole thing really just pops visually.
I like the little details too, like the particles and SFX when bonking enemies. The Rat King fights are a nice way to break up the run and change the pacing instead of it feeling endlessly repetitive. Music fits the energy of the game well too.
Very charming game which was clearly made with care.
Wow, thank you so much for this thoughtful comment! (^▽^) We really put a lot of care into the small details, so it means a lot that you noticed the particles, SFX, and pacing with the Rat King. Super happy the cheese world vibe worked for you!
Great game! Beautiful art style. Reminds me of Muse Dash.
Thank you so much!:) Muse Dash comparison is such a compliment!
I love the art style, I had some weird jankiness with the collision when hitting bats but nothing major. I like this though, good job!
Your game is very cute and captivating. Congratulations on your work.
That’s so kind, thank you! (´▽`)
very fun and beautifull game
Appreciate it a lot!^^ So glad you had fun!
Very cute game!
Thank you!! (˶ᵔ ᵕ ᵔ˶) Happy you liked our little cat game!
I really love the art, once I saw the art I knew I had to play the game.
It's simple yet fun and a bit challenging cos you have to time your attacks right.
Nice game
That means so much! (≧◡≦) Love that the art convinced you to try it!
Awesome artwork! Great job!
Thank you!! (^▽^)
Remarkable art! The cat is so cute.
So glad you liked the cat! (=^‥^=) Thanks a lot!
Simple, cute, had my amount of fun with it :D The artstyle is *insane* for this amount of time, really good job!
That’s awesome to hear! ( ̄▽ ̄) We really pushed ourselves on that game
Loved the style, really polished visuals, but I wasn't really sure what I was supposed to be doing bonking the enemies or during the boss fight but I still had fun!
Thanks for the honest feedback! (^‿^) We’ll work on making the goals clearer!
Mouse get bonked! Awesome art :D
Haha BONK indeed! (≧ω≦) Thanks so much!!
I like the art!The gameplay felt a bit repetitive to me, but it's also possible it just isn't my style. I liked the use of SFX! But the art is by far my favorite part.
Really appreciate that! :) Glad the SFX and art stood out!
Wow, the art style is amazing! And the music fits so well with the artistic style. I love how you incorporated more than one background track to make the run feel new in a way.
I think for a game with simple mechanics like this, it could be satisfying to see some visual impact on the hits such as impact frames or freeze frames when hitting the rats or bats or cheese balls. I also noticed that the animation of the swing doesn't quite match with the mouse click input. Slow animations frames like this can make player inputs feel delayed and laggy. I think simply removing initial anticipation frame would fix this.
For combat, it would be great if there were a downward attack. I find myself landing on rats more often than I'd like too. Darn rats! Simply being in the air seems to punish the player.
Nevertheless, keep up the great work and love the art!
This is amazing feedback, thank you! (`・ω・´) We’ll definitely look into those combat tweaks!
Nice! The art and all graphics are so cute.
I love the style and concept of this, nice work! really polished!
Very cute game, love the graphics and the music!