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A jam submission

The Light that remainsView game page

In strange places beyond reality, a dying lighthouse is the last anchor of light.
Submitted by RuneMoth — 8 hours, 51 minutes before the deadline
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The Light that remains's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1554.1094.109
Audio#2423.4183.418
Overall#3103.3823.382
Theme#3583.5093.509
Gameplay#3993.0913.091
Enjoyment#4313.2363.236
Innovation#5402.9272.927

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
In strange places beyond reality, a dying lighthouse is the last anchor of light.

What code and assets did you not make from scratch during the jam (if any)?
From an other project we are working on: Player Controller, UI Manager and the Camera Item Follower

How many people worked on the game?
2

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Comments

Viewing comments 42 to 23 of 42 · Next page · Last page
Submitted

Pretty cute game. Good variety of enemies that the player needs to adjust their tactics to fight. Basic enemy, tanky enemy, fast but weak enemy, and the chaser.

The upgrades need more feedback on what they do in game. Some animation and a bit of popup text or icons somewhere on the UI would help.

The sounds are a bit repetitive, but as sound cues for what direction the enemy was in and whether they were attacking the lighthouse, they did well.

The chaser enemy was interesting. Making it an obstacle that the player had to avoid made it interesting and it did its job later on in the game since it distracted me enough for the others to kill the lighthouse.

The dead enemy effects are interesting and do add a uniqueness to the gameplay, but they don’t quite feel good.

The flashlight power bar didn’t feel good. I’m not sure if it just doesn’t allow turning back on when charging or what, but having to wait until it refilled completely didn’t feel good to use.

The ranged attack was fine. Though it was a little hard to judge distance to the enemies when aiming from farther away.

Overall, it has the beginnings of a fun cute game.

Developer

First of all, thank you for your encouraging words and insightful comments. We completely agree with what you say. We are currently working on improving the points you mention and adding new weapons and enemies. What you say about the flashlight is true. At first, I thought it was a good idea, but I'm getting tired of the mechanics. It's something we'll take into consideration. 

Submitted

Cute artstyle :) Is it endless? If so, I think it'd be great to include a score or a timer for how long you've lasted.

Submitted

I like this one! The visuals are super nice (love the limited palette), and while the audio was a little repetitive, it did a good job of indicating what was going on. Maybe consider adding some pitch shift at random each time a sound plays to freshen it up for the player.

There's obviously a lot more you can do with the actual gameplay too, but the one thing I thought it was missing was some visual indication of progression - even just a number for what 'round' you're up to would be great!

Really good job.

Submitted

artstyle very good

Submitted

All I have to say: artstyle - good, gameplay - bad. Well there are actually a lot of things that make your game much worse it actually can be:

1. Getting more debuffs from enemies. Why? Player kill enemy so he should have a reward (I saw some of the buffs but the idea of getting debuffs from killing is bad)
2. Explaining things. When I saw menu I wanted to saw that game gives you simple and nice hints how to play. I went playing and didnt understand a thing about creatures and debuffs at all
3. Variety of enemies. I know it's all about how much time do you have, but all enemies have same melee damage (maybe I didnt see any projectiles or other types of attack  :/ idk, please tell me if there are any) and I saw only 4 of them
4. Variety of other things. It's not about enemies only, the game is simple tower devense with literally two ways to defend: collect towers and hope you'll get lucky or just kill them by yourself and that's infinity loop of doing the same things. I think average player will get bored after 3-4 minutes

Well, about artstyle now: personally I didn't like it, color pallete is nice but for me it looks average. I won't vote low score on visuals because it made good and I see amount of effort

Submitted(+1)

really cool style with clean color pallet. The music and sound effects were very fitting. The gameplay is fun but gets a bit repetitive after a while. I would also very much liked to see my current score. 

The graphics are really great! Good job!

Submitted(+1)

Love the color pallete, and simple art-style. Nice game!

Submitted

very funny creatures, they look so well done (i mean all game is nicely done!) couldn't understand what are the things that the creatures drop, but its a fun game :D

Developer(+1)

yellow- buff
purple -debuff

Submitted

That's a cute game and it was fun to play! I liked the characters (too cute to attack them hehe) and the visuals in general - very cool color palette! Music is well integrated and sets up the mood!

I didn't fully get what are these objects that enemies drop and weather i should pick them up, probably it's some health points?

Submitted

The game is really cute! I love the little creatures that you all came up with and the color palette.

Submitted

I thought this game was really cute! I love the characters. I did think it was kind of unclear what the items dropped from the monsters were for, especially whether I was supposed to pick them up, so I kept doing it until I realized that I don’t think we were supposed to. But overall, I think this was a cute, fun game :)

Submitted

Very fun game concept, felt like the old COD zombies days a bit! I also like the color pallet. One improvement I would suggest is to drive the theme a bit more. We're at the dying lighthouse in the last anchor of light according to the description, I think a cutscene or a visual could presented that more. Still, a very fun play!

Submitted

Very charming! I liked the design and animations of the characters. The audio was well integrated with the visuals.

Submitted

This is an example of “simple, yet beautiful”. The mechanics are very traditional, but the warm vibes from this color palette work really well!

Submitted

Super cool! Like everyone else here I love the colors. And a bit of tower defense is always great.

Submitted

I love the colour pallet 

Submitted

liked the color choice! it was simple but eye catching :)

Submitted

The art style is amazing!

Submitted

Love what you did with the menu explaining controls! Super simple but fun!

Submitted

OY OY OY! 

very cute game and nice theme

Viewing comments 42 to 23 of 42 · Next page · Last page