Thank you so much, for my second game jam and working on almost everything by myself, it was a great experience. I would like to work on that platforming issue near edges, however, I'm glad you liked the story, I tried hard to make it interesting. I greatly enjoyed playing your game as well and wish you best of luck!
Sorry to jump in, but regarding the edge jump issue, it might be related to not having input buffering and a coyote timer implemented. Without those, the character usually has to be precisely grounded to register a jump. Adding them can allow jumps to register slightly before landing and shortly after stepping off an edge, which tends to make platforming feel much smoother and more responsive. I had similar feedback when I made my first platformer, so I thought I’d share in case it helps.