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Viktor's Dream's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #688 | 2.926 | 3.778 |
| Innovation | #938 | 2.152 | 2.778 |
| Visuals | #970 | 2.324 | 3.000 |
| Overall | #1019 | 2.109 | 2.722 |
| Enjoyment | #1108 | 1.893 | 2.444 |
| Audio | #1134 | 1.635 | 2.111 |
| Gameplay | #1139 | 1.721 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It takes place in the dream of Viktor, visiting tons of strange places
What code and assets did you not make from scratch during the jam (if any)?
the mail manager, snake game (polished during jam though) and the PC itneractor. the desktop is made with 90's desktop addon from asset store. all the rest is made by me
How many people worked on the game?1
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Comments
I love the strangeness of the planet dream, with the vast amounts of stars and odd structures. And the contrast between the landscapes and the old PC is smart. Intriguing game overall.
That desktop computer looks amazing and it works like a charm, as I can read emails it's really cool.
But I don't know how to leave the desktop computer screen so I'm restarting the game.
Anyway, I was able to play the snake minigame after sleeping and it looks promising but I got a score of 11 and nothing happens.
Viktor’s Dream has a fun and surreal premise. Exploring strange places within someone’s dream is a very natural fit for the Strange Places theme.
The nostalgic snake mini-game was a highlight for me. It immediately brought back TI-85 calculator memories and added personality to the experience. That little touch gave the game some charm.
I did find myself unsure of the main objective. The idea of needing to be on time for an 8:00 am shift is introduced, but I wasn’t always clear on what specific actions I needed to take to progress toward that goal. A clearer task prompt or small objective tracker could help guide players without reducing the dreamlike atmosphere.
I also ran into a collision issue with the computer desk mesh, where I was able to walk through it. That may just be a small oversight, but tightening up colliders would improve polish and immersion.
Overall, there are some creative ideas here, especially as a solo project. With clearer direction and a bit more environmental polish, this could become a very cohesive and engaging dream experience.
Nice work getting it done in a week.
If you have time during the rating period, feel free to check out our game as well. We’re always happy to exchange feedback.
cool concept, good job!
Really like the setting/atmosphere, nice work
Ahhh I got forced to play snake xD /joke
Sadly the esc button clashed with the browser esc but it looked quite nice and was fun. Thank you for making this ^^
Controlling the Reactor was quite demanding but engaging and after a few tries I succeeded!
However, the Escape-Keybind for exiting the PC clashes with the keybind for exiting browser fullscreen mode.
And the Camera does not turn completely around the player, which is a bit frustrating.
Also you made a hilarious typo (if not intentional)
The snake clone is a bit to buggy. The main problem is turning around. And 20 is way to hard of a goal to do every single time you fail the confusing reactor segment. Solid style though, I loved the space area especially. Big fan of the 1984 aesthetic
yeah ur 100% right, i meant to change that to 5 or 10 before i uploaded but completely forgot, il see of i can stil change that as a bug fix, thx for the feedback!