Really cute little adventure. Loved the art and music work. Utilizing the concept of bees dancing was clever too.
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Beeline~'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #4 | 3.953 | 3.953 |
| Overall | #6 | 3.748 | 3.748 |
| Originality | #9 | 4.000 | 4.000 |
| Audio | #9 | 3.814 | 3.814 |
| Accessibility | #11 | 3.256 | 3.256 |
| Graphics | #14 | 4.186 | 4.186 |
| Fun | #19 | 3.442 | 3.442 |
| Theme | #39 | 3.581 | 3.581 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Theme Interpretation
The player goes on a journey to find sacred flowers
Wildcards Used
Something is hidden but it's right there
Discord Username(s)
Annikat, JSun, Partheas
GWJ Participation Level
Annikat:5, Partheas:6, JSun:5
Team Size
3
Comments
Really cute little adventure. Loved the art and music work. Utilizing the concept of bees dancing was clever too.
The bees walking in a line and delivering nectar from the flowers was very cute. It added to the worldbuilding nicely. Only struggle I had was when the queen said to ask for more help in finding the catacombs, I couldn't figure out how to bring up the hint. Eventually I realized the puzzle and I'm happy that I wasn't given extra help after all :)
Cute art style, original bee dancing
It wasn't immediately clear that I had to stand on the platform to talk to the queen
Someone was listening to Anaconda when they made the queen bee
Nice - on the short side but well polished and cool graphics! The atmoshphere and bee-hive theming is really cute too. Maybe not 100% aligned to the journey theme, but makes up for it!
Thanks for playing! I started a couple days late and I did all the art and music as well as the majority of the coding so the length was already ambitious for me haha. Can you elaborate on what you mean about it not being aligned to the theme? I was going for an rpg journey feel, did it not come across?
Sorry if I wasn't clear. I guess my impression was more of a quest-like feel rather than a "journey" (where there is a beginning, a travel and a destination) ; maybe I misinterpreted it, but I felt like going back and forth to find each flower had more of that quest-like feel, but maybe Its just my interpretation of what we mean by journey here.
In any case - loved it :)
I loved this game! I found it a joy to play to the end and would have happily continued playing. I got hung up on two parts which took me a few minutes to figure out though, firstly the platform next to the queen didn't stand out right away and It took me a while to figure out why I couldn't talk to the queen while standing in front of them, then it also took me a minute to realize where the song to access the catacombs was placed. However I did get a sense of satisfaction when I realized what to do, so it definitely works great as is.
But if you're open to suggestions, some kind of pointed such as the song glowing if not discovered by a certain time, or a queue as to why the interact button doesn't work with the queen at ground level could add a subtle direction as to what the player is expected to do.
I think your team did a great job, keep up the good work!
The pixel art is very well done and I liked the use of music as gameplay mechanic! I was a little lost after finding the first flower, but the way forward was actually "hidden in plain sight." Great job to the team!
The design of the queen bee is quite something xD
After I had collected the first dance, I unfortunately didn't know how to proceed.
I really can't say much except that I'm a millenial and I like n64 zelda song mechanics. that's the only thing I need. great entry and great character art!
Hi I liked the bee and queen bee and and flower sprites and their animation. also cool dance animations.
Also the swamp area is nice.
could not figure out how to get the dawn song.
I would have loved to have a panel background behind the dance move instuctions, because depending where you stand you can`t really see the small ><>
I was surprised from the first death from a red mushroom ;)
Overall very cute! well done!
Very cute and love the music. I wasn't able to find the second flower and wasn't sure where to go. I see you responded to other comments that there is a way to get past them so I will have to try again. Well done!
Holy cow the cuteness! Everything is so pleasant to look at and listen to!
Also, had a great time finding the plain-sight secret. Reminded me of some moments in tunic :D
Really great work on this.
Very cute art, but the mushrooms kinda confused me. I'm the type of person to struggle with mechanics like this though. I also really liked the little guys rolling around the balls of nectar.
Very cute but couldn't make it past the mushrooms lol -- may just be missing something! Entry was very polished though and fun music!
Haha you aren't alone, I tried to put lots of hints but it's hard to get a good sense of where the line between overly confusing and too hand-holdy is until people actually play it, and I think I erred on the side of confusing. Thanks for playing and giving it a shot, the feedback is really helpful!
There's a secret path in the hive that you can find to become immune to the mushrooms after getting the first flower :)
Love the implementation of the hidden in plain sight. Full marks for the theme.
Very well polished and packaged.





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