Feedback:
- Better visual clarity when cycling through abilities
- ability labels or more distinct colors
- explanation of ability initially
Overall: Great jam game!
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #346 | 3.176 | 3.176 |
| Innovation | #359 | 3.235 | 3.235 |
| Theme | #475 | 3.294 | 3.294 |
| Visuals | #521 | 3.353 | 3.353 |
| Overall | #534 | 3.098 | 3.098 |
| Enjoyment | #608 | 2.941 | 2.941 |
| Audio | #729 | 2.588 | 2.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This is a 2D platformer centered around exploration.
As players gain new abilities, they reshape and influence a strange world in their quest to uncover its many secrets.
What code and assets did you not make from scratch during the jam (if any)?
All music and sprites were premade assets, with some modifications.
How many people worked on the game?2
Feedback:
- Better visual clarity when cycling through abilities
- ability labels or more distinct colors
- explanation of ability initially
Overall: Great jam game!
In a moment it become dark with "test test" in the middle of teh screen and IDK if i reached how far you programed or if it was some kind of bug.
The mechanics are very interesting and the art is pretty cute and cool! I liked it a ton!
I would sugest you to make the selected hability more visible; between 2 dark grey colors it is difficult to me to see what hability I had selected; also, I recomend the icon of each hability to be a little more unique to see visually witch one does what.
I like the pixel art and how the power up effects looked, good job on that. It was hard to see which ability was currently selected, but trial and error worked wonders. The background effect was psychadelic but a nice touch. Definitely a strange place :)
It was really fun until the 'test test' screen. But I like the idea.
I had fun playing this game and the art is cool! I was relieved that I didn't die when i got to zero health - apparently I needed the handicap XD
The alters were confusing at first but I finally figured out there was a correct order to activate them so that was a good puzzle. I also got to the "test test" screen.
The game is nice and I like the idea of shaping the world around me, though sometimes It wasnt clear if my ability did what it was suposed to. Also I some how got "Test test" plasterd across my screen and couldn't see the game anymore after... I was around the top left of the game when that happend I belive.
This was fun to play! The tutorial was well made & helpful to get started. And you had pretty creative player-environment interactions.. combined with nice graphics. The background is trippy haha. Would love to see this idea ironed out into a full game. Nice work :)
The idea is fun and unique. I think it can become a core feature for an actual game.
But in the current version it's not clear from the begining why do you need to interact with things. Also the selected ability is not highlighted, but darken a bit, that's barely visible, and it's basically the core feature of the game.
Thank you! I basically threw together the narrative in the last hour before the Jam ended!!! >.<; So, no surprise that it was entirely lost.
I feel you 100% about the UI, that was the main struggle I originally had it animated as you cycle through your skills, however, I felt it was too much. I probably shot myself in the foot thinking this and should have kept it in.
Again thank you for the feedback!
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