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A jam submission

Strange PlacesView game page

Submitted by Jerrylikesgreen — 11 hours, 9 minutes before the deadline
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Strange Places's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#3463.1763.176
Innovation#3593.2353.235
Theme#4753.2943.294
Visuals#5213.3533.353
Overall#5343.0983.098
Enjoyment#6082.9412.941
Audio#7292.5882.588

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
This is a 2D platformer centered around exploration.
As players gain new abilities, they reshape and influence a strange world in their quest to uncover its many secrets.

What code and assets did you not make from scratch during the jam (if any)?
All music and sprites were premade assets, with some modifications.

How many people worked on the game?
2

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Comments

Submitted(+1)

Feedback:

- Better visual clarity when cycling through abilities

- ability labels or more distinct colors

- explanation of ability initially

Overall: Great jam game!

Submitted(+1)

Using the different abilities was pretty fun. Good job!

Submitted(+1)

In a moment it become dark with "test test" in the middle of teh screen and IDK if i reached how far you programed or if it was some kind of bug.

The mechanics are very interesting and the art is pretty cute and cool! I liked it a ton!

I would sugest you to make the selected hability more visible; between 2 dark grey colors it is difficult to me to see what hability I had selected; also, I recomend the icon of each hability to be a little more unique to see visually witch one does what.

Submitted(+1)

I like the pixel art and how the power up effects looked, good job on that. It was hard to see which ability was currently selected, but trial and error worked wonders. The background effect was psychadelic but a nice touch. Definitely a strange place :)

Submitted(+1)

It was really fun until the 'test test' screen. But I like the idea.

Submitted(+1)

I had fun playing this game and the art is cool! I was relieved that I didn't die when i got to zero health - apparently I needed the handicap XD

The alters were confusing at first but I finally figured out there was a correct order to activate them so that was a good puzzle. I also got to the "test test" screen.

Developer

Ahh yes, the Test, test Super feature. lol

Sadly had no time to fix that bug.

Thank you for the comment and feedback!

Submitted(+1)

Really great job, i like the gameplay

Submitted(+1)

Trippy background - a very strange place indeed. I got "test test" when I think I beat the level. One tiny thing that could have a big impact to the feel is turning on camera smoothing. Overall cool build.

Submitted(+1)

The game is nice and I like the idea of shaping the world around me, though sometimes It wasnt clear if my ability did what it was suposed to. Also I some how got "Test test" plasterd across my screen and couldn't see the game anymore after... I was around the top left of the game when that happend I belive.

Developer

Thank you for the feedback!

Submitted

The game is really good! All the abilities are unique and the atmosphere in the game was really good. In one of the levels I managed to die by using the double jump so many times that I fell into the void lol.

Developer(+1)

RIP lol I should have created world Boundaries >.<; Thank you for the feedback.

Submitted(+1)

This was fun to play! The tutorial was well made & helpful to get started. And you had pretty creative player-environment interactions.. combined with nice graphics. The background is trippy haha. Would love to see this idea ironed out into a full game. Nice work :)

Submitted(+1)

The idea is fun and unique. I think it can become a core feature for an actual game.
But in the current version it's not clear from the begining why do you need to interact with things. Also the selected ability is not highlighted, but darken a bit, that's barely visible, and it's basically the core feature of the game.

Developer

Thank you! I basically threw together the narrative in the last hour before the Jam ended!!! >.<; So, no surprise that it was entirely lost.

I feel you 100% about the UI, that was the main struggle I originally had it animated as you cycle through your skills, however, I felt it was too much. I probably shot myself in the foot thinking this and should have kept it in.

Again thank you for the feedback!

Submitted(+1)

I liked the way you can interact with world using your powers