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Potty Training definitely commits to its concept, and I respect that.

The core idea of earning points for finding increasingly strange places to “do your business” fits the Strange Places theme in a very literal and comedic way. It’s a bold direction and gives the game a clear identity.

The sound effects were honestly the highlight for me. The voice overs during the “relief” moments were surprisingly well done and added to the humor.

A few things that could strengthen it:

The game loop felt a bit unclear at first. A short tutorial or even a simple prompt explaining the objective more directly would help players understand what they’re optimizing for. Right now it feels more like wandering without a strong incentive structure.

Some added environmental storytelling would really elevate the humor. Background voices reacting to full stalls, graffiti easter eggs, or even visible puddles after relieving yourself would make the world feel more reactive and absurd.

The credits font choice stood out and didn’t quite match the tone of the game. A simpler or more chaotic font might fit the humor better.

Overall, it’s a funny concept with solid comedic sound design. With a bit more environmental feedback and clearer gameplay structure, it could really lean into the absurdity even more.

Nice job getting it done in 7 days.