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A jam submission

FedUp Ex!View game page

We deliver, at ANY place, at ANY cost! | Submission to Brackeys Game Jam 2026.1
Submitted by Mostly Harmless, Cerize Studios — 10 hours, 21 minutes before the deadline
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FedUp Ex!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1003.6793.679
Overall#1113.7183.718
Enjoyment#1153.8213.821
Visuals#1234.2024.202
Audio#1943.5003.500
Innovation#1973.5363.536
Theme#3163.5713.571

Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You play as an overworked delivery driver who makes one tiny mistake… and drops a highly sensitive package.

That single slip tears open an interdimensional portal.

Now every delivery could fling you into strange, unstable dimensions as you desperately try to keep driving like this is still a normal job.

What code and assets did you not make from scratch during the jam (if any)?
The entire gameplay logic (codebase) and the game logo were created by me.

The 3D assets, particle effects, sound effects, and music are sourced from the internet.

How many people worked on the game?
1

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Comments

Viewing comments 67 to 48 of 67 · Next page · Last page
Submitted(+1)

Thanks for submitting your game to the stream! If you wanted to look at the playthrough again in the future here's the VOD timestamped to your game


Developer

Thanks again for playing the game!!

Submitted

This was super fun! A clear and solid gameloop, the visuals and feedback were on point! I laughed at how bad I was and kept bonking into walls. Overall very polished and well considered experience. Thanks for sharing :) 

Submitted

A really interesting and hilarious game! Driving around the map is nice, delivering packages brings a simple yet fun minigame, and the main gimmick of the dimensions changing up your physics a bit brings a bit of strategy in every movement. The thing I would've liked was maybe to be able to know when the dimension was going to switch (not necessarily knowing what dimension, but at least making me know when to be ready), and maybe also a bit higher stakes, maybe money goals, time limits or others, as for now I don't see any. Also, in the incipit, dropping a package and accidentally tearing a portal in reality is a very hilarious concept, but also when I playedI would've liked it to be actually my fault : on the first package I did 10% balance (I was still learning) and nothing bad happened, so I was a little surprised when doing 60% balance on the last one resulted me in dropping it. Maybe a warning for an extra-important delivery, and also the minigame being extra-hard would've actually contributed?

Submitted

Solid prototype, I missed some goal, or any extra story details. Driving around was kinda hard at first but I got the hang of it eventually. I just really wish there was an ending or a highscore table. Good job!

Submitted

Very cute and really well done. Visually everything looked really good and was fun to look at!

Great job!

Submitted

Great job! The game is a lot of fun, and looks great!

Submitted

I had fun right away, I spent way too long just driving the van around at the start and punting cones because it felt good lol. The balance mini-game was a nice little switch-up too. And the first time the whole environment suddenly changes completely caught me off guard. I also loved that the vehicle actually handles differently depending on where you end up (space vs water), and even the van's look changing with it is a really cool detail. This was fun, weird, and totally hits the mark on the "with consequences" part lol.

Submitted

Okay so apparently not satisfied with driving terribly in real life I also did horribly in your game! I swear I found it easier to drive under water or in space than those normal streats.

Bu hey great job! Good music, artistics and gameplay, also I just love the 👀

Submitted

Nice concept, very beautiful. But the sound is too loud. Anyway good work for only one person ! FAAAAAAAAAAAAA

Submitted

The car driving mechanic and the intro are done really well. I like how the entire dimension shifts from time to time to add extra challenge, it keeps things interesting. It has strong potential to be expanded further. Very polished game, great job!

Submitted

This is really impressive! The visuals are so well done, and the randomly switching floors are a really nice touch that connects to the theme. My only complaint is some kind of progression system or use of the money.  Other than that, this is a really solid game.

Submitted

Really enjoyable! The driving was smooth, i loved that part. Everything else also worked well, like it!

Submitted

The minigame was so addictive, I finally got 100%, YES! Swerving and gliding around when the dimensions flipped was fun, too. Thanks!

Submitted

Solid polish and visuals for a solo jam entry. The dimension-swapping is a cool mechanic, though the controls (especially the instant braking) feel a bit wonky sometimes. Good job overall!

Submitted

Very well made, great simple to follow gameplay loop. Just needs more stuff. Well done!

Submitted

This is really fun, top marks! Is the steering is reversed when you go backwards or am I going crazy?

Submitted

ok how do i start? first of all, i like the simplicity of the visuals and the audio! the particle effects were also a nice touch. the gameplay mechanic is simple, go to a house, stop at a house, balance the package and deliver it. however, it kind of loops boringly as there isnt much variety in events, but i see that it has potential to be fun and dynamic!

Submitted

This game felt so good to play, I could have played it all day!

The graphics are really nice, the audio fits well with it, and the controls are also very good. The game looks very well polished. I like all of the different dimensions too. Driving in all those different places was very fun. Very well-made game!

Submitted

Nice isometric driving mechanics! The world is cool and the main game loop feels good. Everything feels polished! For the sake of feedback, there didn't feel like much in the way of stakes--getting more or less money didn't have much of a bearing on gameplay or progression. Overall really great job!

Submitted

I had the most fun in the tutorial! (Call me Destructo.) - Game is incredibly polished. Took me a moment to figure out the tip minigame--great twist on the moving bar thingy. 

Viewing comments 67 to 48 of 67 · Next page · Last page