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CUBES!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #327 | 3.290 | 3.290 |
| Theme | #412 | 3.419 | 3.419 |
| Enjoyment | #435 | 3.226 | 3.226 |
| Gameplay | #436 | 3.032 | 3.032 |
| Overall | #617 | 2.952 | 2.952 |
| Audio | #863 | 2.290 | 2.290 |
| Visuals | #911 | 2.452 | 2.452 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is centered around a strange place with Non-Eucledian Physics
What code and assets did you not make from scratch during the jam (if any)?
the portals - https://www.youtube.com/watch?v=cWpFZbjtSQg&t=811s
Music is by Camellia (YouTube)
Plush model by - @shibz__ (YouTube)
How many people worked on the game?1
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Comments
Really nicely done. It's a mix between Portal and, um, my Text Adventure Puzzle game! Got stuck with the small hole though.
This game is amazing, and as a fan of Portal I had a great time! I did encounter some bugs, one very funny on the third level where you're supposed to drop the block in the tiny hole, well, without revealing too much, let's just say I managed to get myself small instead of the block, and I jumped in that hole and got myself stuck there. I think a level reset will go a long way but anyway impressive work, very well done!
You nailed the strange levels, the way they looped around themselves was great. Picking up that small box was really hard.
A funny game! Love how you can interact with the smol fella! I got stuck carrying the cube sometimes, but overall, a very good job!
Really really impressive. This game has soo much potential! Keep the good work!
This was a fun game! I liked the puzzles! I kept trying to jump through the hole that teleported you till I realized I need to put the cube through. Good work!
Cool game! The chibi girl was cute and the puzzles were interesting
Very cool portaling mechanics, super smooth tranistions well done. i especially like the room that you keep circling the central pole. very fun.
Visuals
1 ... main menu design require tuning / feels little off vs what is in game
Controls
1 ... mid tuned -> camera move around works good but jumping is little off
Design
1 ... add interesting loading animation /sound to fill empty time
2 ... Unique concept: going through levels by placing cube
3 ... <placing cube> becomes addicting with this <sound mascot>
4 ... speed feels sometimes too fast for game design logic
5 ... interesting 3D puzzle game
Sound
1 ... sometimes there is sound some times there is no sound
Bugs
1 ... moving box (magnets) jitter when moving
2 ... I got stuck in the hole unable to get out (LV 3) -> had to restart game -> not intentional stuck
2.1 . speed stacking is intentional (LV 3 lead to so high speed & oversized cube that I felt into trap not intentional)
3 ... camera can go throw walls -> x-ray vision
Maybe I'm too stupid, but I didn't understand what to do in the room with the small hole, and I fell through :D
It's not bad.
You know what you've done. It was fun, would get stuck in a deep inescapable hole with vine boom box again.
This is great!
It's a bit buggy, it's not perfect, but it's really impressive, gives of antichamber and portal vibes, i like that a lot!
(also you can skip some puzzles by putting the plushie on some of the buttons)
Impressive for a solo dev game :). I suggest putting something like a simple dot with a bit of transparency in the middle of the screen as a crosshair. I think it would help when picking up the cubes
I was going to add a crosshair but I didn’t really have time😭😭
The gameplay is easy to follow, and the concept is interesting with a lot of potential. With a bit more refinement, it could really shine. Goob job!
cool concept, got softlocked though :( definitely room to do some really cool stuff with this
Interesting idea, but rough around the edges. It's really easy to get soft locked. A bit more polish would greatly improve the game experience.
Damn, Impressive to implement non-euclidian space in such time. It was really strange though (Fits the theme well :D)
Damn, Impressive to implement non-euclidian space in such time. It was really strange though (Fits the theme well :D)
The non-euclidean tech is really cool to get implemented for a jam. Impressive.