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pointCOLOSSUS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1058 | 2.194 | 3.800 |
| Visuals | #1085 | 2.078 | 3.600 |
| Enjoyment | #1179 | 1.732 | 3.000 |
| Overall | #1214 | 1.694 | 2.933 |
| Audio | #1225 | 1.386 | 2.400 |
| Gameplay | #1278 | 1.386 | 2.400 |
| Innovation | #1288 | 1.386 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A platformer set in a strange alien place
What code and assets did you not make from scratch during the jam (if any)?
I made all the 3D assets from scratch and most of the scripts (taken from previous projects)
How many people worked on the game?1
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Comments
This was such a hypnotic experience! The 90s CGI aesthetic and the low-res ocean texture created a wonderful sense of nostalgia. The combination of strange animated shapes and relaxing music really put me in a trance-like state—it’s the perfect 'no-thoughts' kind of game where you can just drift through the environment.
My only real issue was the lack of checkpoints. Falling into the water and having to restart the whole journey broke the meditative flow a bit. Adding a few save points would make the experience much smoother. Overall, a very unique and 'dream-like' entry!
i love how no instructions were given at all. it led to the intuition of going towards what felt was the most interesting thing in sight.i do have a suggestion though: it doesn't feel very rewarding to actually get to the point you were walking to the entire time, and walking in itself feels a little repetitive. by adding more interesting audio (footsteps, music change for when you reach the goal) or some other indicator, it might help lessen the repetitiveness. good work!
The environment remind me GoW3 ending :D. Its nice but too slow to embrace the place.
Very good game! It is a very strange place for sure. I think the quit button doesn't work, but it doesn't affect the experience