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caramelredo

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A member registered Feb 03, 2026 · View creator page →

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فكرة اللعبة جميلة جدا يعطيك العافية

شكرا!

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شكرا!

مرحبا، واجهت مشكلة اول ما فتحت اللعبة بعد ما البنت حكت اول جملة ما قدرت اتحرك او اتحكم بشي، حتى انه جهازي علق و كان لازم اطفيه بالكامل

ما بعرف ايش سبب المشكلة او ايش ممكن يكون الحل عشان اللعبة شكلها رائع بصراحة و ميزت انك اخذت ال

character model

تاع سارة من 

the last of us

بالتوفيق على كل حال

حبيت الكتابة و متت ضحك لما طلع تاع 

team fortress 2

يعطيك العافية ابدعت

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حبيت فكرة انه الاحلام بتتغير انجاز ممتاز للعبة سويتها بس ب3 ايام

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فكرة جميلة, تمنيت يكون في اكثر باللعبة بس بالنسبة لشي سويتوه ب3 ايام رااائع, بالتوفيق

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كنت اتمنى يكون في اكثرباللعبة من انه بس اكبس على الاشياء الواقعة او انه تكون اللعبة اصعب على الاقل لانه بطء وقوع الاشياء بيسبب ملل لكن كلعبة سويتها ب3 ايام انجاز رائع فعلا و بالتوفيق 

ستايل اللعبة بميزها عن غيرها بس كنت اتمنى انه يكون في اشياء اكثر بعد نهاية اللعبة تربط الشبح بالقصة اكثر بس عكل حال اجواء الرعب كانت رائعة وبالتوفيق

the setting is really interesting and i loved the art direction, but i'm afraid to say that the game ran very badly on my device (10 fps maximum) and i couldn't complete it. i have an intel iris igpu, which isn't high end by any means, but can very easily run lots of more graphically intensive games.

لكن اللعبة تصميمها رائع و اتمنى اني اقدر العبها بشكل احسن بالمستقبل, بالتوفيق

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ايش بطلعلك لما تحاول تفتح اللعبة؟ هل ما بتزبط على ال

windows and browser

ولا فقط واحد منهم؟

مرحبا, لما انزل اللعبة بطلعلي فقط ملف ال

.exe

و ليس ملف ال

.zip

ممكن كان خطأ برفع اللعبة؟ 

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i liked the art and the concept! the font size was pretty small and the text was difficult to read at times, but the game was very enjoyable thoughout and really good for only 3 days. well done! 

thank you!

no worries, i think it had to do with my screen resolution being 1920x1200 and not 1920x1080

thank you, i was very constrained by time otherwise i would've loved to add some more depth to the reloading mechanic and extra lore/a special gameplay mechanic at death.

thanks for playing!

this is really really good. i especially loved the character controller and the level design. if i could add one note, it would be to make the footstep audio sync up with the walking animation such that it feels realistic to walk because the audio inconsistency kept tripping me up lmao.

fun game!! very replayable and the core gameplay loop works really well 

reminded me alot of portal which is very impressive for a game jam game :)

really REALLY cool, i love the idea and the execution. well done!!

it was a pleasant surprise that me failing the mission still got us heading home despite not getting the right amount of cargo. i also liked the writing, well done!

i really appreciated the effort that went into the main menu. the polish was clear from the beginning and persisted into the game. with some games, you can just tell they're going to be great from the beginning and this was definitely one of them! 

thank you for playing and letting me know. this means alot from someone whose game i loved so much :)

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what an experience, well done and i wish you all the best with whatever's next!

WOW. this felt more like an interactive media project than a game made for a 4-day game jam and i mean that in the best way possible. it felt like a short film i'd see in a film festival and discuss with someone else afterwards. usually, i value a bigger focus on gameplay in games, but with the kind of story this game tries to tell, i can definitely see why you went with the narrative/interactive media approach.

with that said, i did feel that the microwave section dragged on for too long, even with the fun minigame on the side (though i have to admit the music was fire). if i could add one note, i would have liked to see more diversity in the inputs required to finish the sequences; more things like the Door OS sequence requiring you to use the mouse to drag and drop folders instead of all sequences requiring a simple button input. but i do understand if that couldn't have been achieved due to the time constraints (especially because you also made a trailer?????? wow)

also as someone who loves these kinds of visual effects/shaders i'd love to ask how you were able to achieve such a pixelated look for the game. overall really really well done and i truly wish you all the best!!

the style alone is enough for you guys to win some kind of award, well done!! i wasn't sure what was going on most of the time; if there was or wasn't some kind of win condition or point of pressing the numbers beyond the sake of playing the game. but i loved it either way, and i can definitely see the vision :) 

cool game!! i love the atmosphere :)

love the writing and UI, well done!

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i love the idea of the game and the CRT style UI, it pairs really well and gets the idea across as soon as you boot the game up! i did run into a screen resolution issue where no matter what i did (fullscreen, windowed, adjusting the borders when windowed) the screen would always be cut off, so i wasn't able to view the right and bottom of the screen and didn't really know what was going on. looking at the screenshots though, i can tell that the writing in the game is amazing and that it would be a really fun experience to play it without the bug. pretty cool idea and well done :)

the art goes hard and the music fits in so well with the environment. i especially loved the lighting and the ability to pick EVERYTHING up. elevator drop was super cool, well done!

ahahha this was AMAZING the action and movement felt so smooth and satisfying and i loved the design of all the candies. the opening animation was crazy good as well!! good job :)

that's actually hilarious ahahahha i'm glad you were able to figure it out and thanks for letting me know!!

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thank you! fyi it's actually not possible to kill both of the monsters, you can only kill one and that's only if you shoot him 4 times. still not sure if that was the best course of action but it just wasn't fun to move around the map without the stress of dealing with the monsters

i relate to the bugs lmao. i think from what i've seen from most good horror or horror-ish gamss made for game jams is the focus on a single mechanic or setting and refining it to the point of perfection, because there's not enough time to do much else. your game definitely does that and i'll have to take a page from it next time i think of making a horror game because there were just too many things going on to focus on the experience itself (i really hate level design man)

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thank you so much! that was the idea that started the whole thing; the fact that you have to manually put effort into reloading while also managing the enemies and the stamina. i appreciate your kind words :)

my bad that one is on me lol i don't remember the last time i used keyboard & mouse to play and didn't have time to playtest but i'm glad i was able to get the horror vibe going

very cute, simple and fun! 

This was soo cute! Loved the concept of album and capturing as many sheep as possible in the polaroid. Th emusic was so calming and cheerful too!

a well-executed interesting idea. you hit the nail on the head (haha), well done!!