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A jam submission

The Doors Close TomorrowView game page

Time has run out. The surface is unsafe. The doors close tomorrow.
Submitted by Glorpin', TurtleMaster326 — 9 hours, 40 minutes before the deadline
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The Doors Close Tomorrow's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#23.8103.810
Overall#153.5583.558
Graphics#154.0954.095
Theme#193.9053.905
Controls#213.5243.524
Audio#293.2863.286
Originality#413.3813.381
Fun#562.9052.905

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
You take a journey across your home town/land to reach the bunker

Wildcards Used

Hidden in Plain Sight

Something is hidden but it's right there

Discord Username(s)
@gregaze, @turtlemaster326

GWJ Participation Level
2! this is our second one

Team Size
2

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Comments

Submitted

Sad, but original and interesting game. It's short. I understand that creating a lot of content is difficult. It would just be nice to play this longer.

Submitted(+1)

The art, music, and story build a nice atmosphere that kept me playing, trying to uncover more.  Its really nice when you find out the payoff from certain actions like giving the doll to the girl (mandatory).  I got to 5/7 endings (sick, bang, resourceful, helpful, and rejected) but never found out how to interact with the creepy purple house.  Thanks for a great experience.

Submitted(+1)

What a wonderful and mysterious world y'all have made here! I really enjoyed looking for ways to get the different endings. I got the cold blooded one on my first playthrough and I was STUNNED. Awesome job on this!

Submitted(+1)

Very fun to play, and overall polished game. Altough I have nothing against using free assets, it's always nice to see games where every little piece was created by the developers during the jam. It was short, but had everything we need in a game, an atmosphere that's consistent with the story. I'll replay it for the different endings, I got 4/7 resourceful something. Couldn't find the doll for the little girl though. Went into the creepy house and got kicked out by the narrator, I'm really curious what's that about.

The only room for improvement I found was that the object interaction was a bit wonky in some edge cases, namely (1) when you were standing near the house exit door and you took the money from the container next to it and (2) when you discarded an item you had to walk away and back to the object you wanted to pick up. These are really minor things, just wanted to give some useful feedback.

Developer(+1)

Thanks so much! And yeah that interact system was held together by duct tape and a dream haha. It worked just well enough that we decided we might as well keep it and move on for the jam but definitely will look into it for after-jam polish.

Submitted(+1)

Impressive work! Lots of drawing and composing in a week! :)

I got a bit curious about the endings and played two of them. Unfortunately, I don't feel that the mechanics are fast and fun enough to try and catch them all. But I really wonder about the purple building :)

Cool entry! Good job!

Submitted

This game is very intriguing! Bite sized runs perfect for discovering the other different endings.

Submitted

Great game, really polished and I liked the art style. The foreground was a nice touch.

Submitted

Very well made and the concept of discovering different endings was fun. After the  first run an ability to run and to maybe skip the text bits faster would have been quality. Solid work anyways!

Submitted

Very charming game, the art and music lend itself well to setting the dour mood.

There's a great air of mystery that's left unsaid in the game about what exactly the disaster is and I think it lends well to the story. I like the dialog and the story telling with all the items around the house.

I was only able to get 5/7 endings in the end, couldn't quite figure out what I was missing. I assumed the last ending would have something to do with the abandoned building once I got the 6th ending but couldn't quite figure out the combination.

I really like the idea of a short burst narrative experience that has multiple choices/endings but it also feels a little too slow and by the 8thish playthrough I wish I could sprint.

Definitely one of the more interesting entries, nice work.

Submitted

Amazing art direction and great setup for a short game with some impactful decisions. I only played one ending but hoping to come back to it later!

Submitted

Really fun and polished, great graphics for a game jam

Submitted

Such polish for a jam! Really enjoyed playing your game, the environments and dialogue allow it to feel so much bigger! I could imagine the various other towns, forests and bunkers.

Lot's of work put into this one and it paid off. Great entry :D

Submitted

Great world building. figuring out all ending and the atmosphere was really good

Submitted

Really neat story, was fun to travel around and figure out what was going on, you've clearly crafted such a deliberate world and setting here, great work :)