Yeah, the theme enticed us to start with confusion, which is always a bit dicey in game design especially in a jam where lots of games are rough so we can't count on the player's trust for them to carry on. (A trust we're not sure to deserve since, later, our seesaw is not quiiite bug-free)
Also, having playtested many entries to rate them, many of them went for the initial confusion, and it gets a bit tiring... Thanks for playing !