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That was a lot of fun. I spent way more time than I expected trying to perfectly line up shots to grab as many satellites as I could while staying under par. That “just one more tweak” feeling was real.

Really creative take on top-down golf. The idea of building the course itself and counting planets as strokes is such a smart twist. It adds this nice layer of planning before you even hit play.

Everything felt really polished, too, from the tutorial to the level design. It never felt confusing, which is impressive considering there’s a lot going on mechanically.

Even when the line indicator showed I was going to make the hole, I still got a lot of satisfaction watching it actually go in. It just felt good.

Super awesome game. Really well done.

(+1)

Thank you so much for the thorough feedback! I am glad you enjoyed it so much :)) We tried our best to prioritize polish over extending features and I think got a pretty good outcome in the end :)