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odd car's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #530 | 3.333 | 3.333 |
| Enjoyment | #624 | 2.911 | 2.911 |
| Overall | #720 | 2.733 | 2.733 |
| Gameplay | #721 | 2.556 | 2.556 |
| Audio | #725 | 2.600 | 2.600 |
| Theme | #768 | 2.778 | 2.778 |
| Innovation | #900 | 2.222 | 2.222 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game starts off in a normal area, but as your progress through the game, things start to get weirder and weirder, eventually, making you think, "Wow, what a "strange place".
What code and assets did you not make from scratch during the jam (if any)?
The car controller was coded by Simon Lee (Youtube) and some free sound effects for the car, which were then modified by me. Other than that, all assets were made by me from scratch, including 3D models, art, textures, music and shaders.
How many people worked on the game?1


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