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A jam submission

Spirited BuddyView game page

Submitted by Sh1nku0, Kiyuto — 39 minutes, 3 seconds before the deadline
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Spirited Buddy's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#7552.5404.400
Gameplay#8622.3094.000
Enjoyment#9682.1943.800
Overall#10682.0013.467
Audio#11381.6172.800
Theme#12041.8483.200
Visuals#13151.5012.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The world works differently than expected (a corridor to the left leads to the right and vice versa);
The player can separate itself from its body;
Barriers that only let through specific entities;
Some walls may be fake.

What code and assets did you not make from scratch during the jam (if any)?
Game Engine (which uses SDL2 and tinyxml2) created for a school project by Kiyuto (had to be updated during the jam)


Hooded Protagonist Assets created by Penzilla Design from Itch.io
Spirit Assets created by Meena Harry Persad from Itch.io
Barriers Assets created by tinybronco from Itch.io
Portal Assets created by MerillGames on Itch.io
Dungeon Tileset created by David G from Itch.io
Menu Assets created by tiopalada from Itch.io

Background Music created by Gregor Quendel - Cinematic Sound Design from Itch.io
Menu Sounds created by Atelier Magicae from Itch.io
Spirit Sounds created by lentikula from Itch.io
Jumping Sound created by Joseph SARDIN from BigSoundBank
Walking Sound Effect created by Alex from Pixabay
Portal Sounds Effect created by DRAGON-STUDIO from Pixabay
Landing Sound Effect created by freesound_community from Pixabay
Collectible Sound Effect created by Koi Roylers from Pixabay
Button Sounds Effect created by freesound_community from Pixabay

How many people worked on the game?
2

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Comments

Submitted

Cool game, would be great to have more levels! Nice to see people use their own engine

Submitted

Okay wow, this is very creative puzzle mechanic and I love it. When I learned I can posses box I was mind blown. I've read that this is school project with it's own mini engine, so congratulations I think you will get highest grades hahah, this is awesome! GJ :)

Submitted

When I figured out the trick with the crates I had a bit of an eureka moment, so kudos to that! Also impressive for a gamejam that it was coded in SDL2. Really great work, I really loved the puzzles.

Submitted

Wow! Really good game, really enjoyed it!

Developer

Thank you !

Submitted

Really enjoyed it, loved the design and levels! Impressive that it's made with in SDL.

I was a bit confused in the beginning about the spirit's control and the barriers. Personally I think the barrier color should match the character that can pass through it, but maybe that's just me!

Developer

Thank you very much!
We hesitated a lot about the barriers and ended up deciding that the color of the barrier would block characters of the same color. Sorry for the confusion !