Nice game, I liked the combination of tile switching and moving the wizard.
Play game
Pocketbound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #109 | 3.714 | 3.714 |
| Gameplay | #115 | 3.619 | 3.619 |
| Audio | #156 | 3.595 | 3.595 |
| Overall | #160 | 3.639 | 3.639 |
| Enjoyment | #208 | 3.619 | 3.619 |
| Visuals | #262 | 3.881 | 3.881 |
| Theme | #420 | 3.405 | 3.405 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player can create their own strange places by rearranging rooms in a floating dungeon.
What code and assets did you not make from scratch during the jam (if any)?
Everything was made for the game jam, except for the music
we used Godot as an engine and used Nakama for the multiplayer backend.
How many people worked on the game?4





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