Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wonderful job on this game! I found the puzzles to be interesting and satisfying to solve. 

I love the different mechanics and the many creative ways it was utilized. The time dilation mechanic is definitely unique and fun to play around with.  Gameplay is solid. I also love the detail of speeding up and slowing down the music as the time is dilatated.

I don't have any major pain points, but I do remember a section where the player couldn't jump because of a weird collision when the a box and wall are too close to each other and the player tries to jump. Only happened to me in one of the levels though.

If you get the opportunity, we would love for you to give our game a try! It is also a puzzle-platformer.

(+1)

Reposting my review of your game here - if you comment on my game, I'll play yours as well and leave an in depth review!


Wow there were so many things I loved about this game. 

- The prompting and reminders were so helpful, literally the first 3 came up right when I needed them. This was excellent attention to detail and tutorial work

- Loved the SFX and the ticking and the music with the sound and everything fit so well together

- The gameplay was very strong and although I felt like there was a decent amount of friction with the controls and learning how everything clicks together, the level design was excellent

- The zoom in and zoom out when clicking tab was phenomenal. So many nice little touches that really elevated this game

- I LOVED the checkpoint system. Every time I died I was like, oh shit, now I have to start at the beginning and do everything all over again but then it was like, wait, this is fantastic lol

- Overall, the atmosphere between the particles, the sound, the SFX, the darkness, the light, and more was just SO GOOD.

What I thought could be improved: 

- I didn't understand what the mouse icon was doing all over. I'm still not sure tbh, I might've missed something

- Even with the space bar prompting, I didn't intuitively understand that you can wall jump. I thought the level was broken or something and it took me a long time to figure out that you can wall jump. I think this is something that text might need to explicitly state. Even with the space bar images everywhere, it still didn't click

- The wall jump was pretty challenging to use in practice. Especially when jumping from one box to another as the camera would move quickly as I was jumping. It was very difficult to control when this was happening

- Took me way too long to realize that you can only create rooms adjacent to the room you're in. Maybe this was covered idk but I just kept thinking it was buggy until I realized

Overall, despite my suggested improvements, I thought this was a standout game and very well crafted! I think if some of those quality of life things were improved, this would be a top contender for me. I still rated it very highly (: