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Wow, this was an amazing game. First I have to mention that even though I'm quite impatient at times, I absolutely love games that make you wait. There are very few games that do it and I think  it's partially because people are afraid that no one will have the patience to sit through. I only know of a couple games that force the player to wait (one of my favorites being Earthbound, where you have to sit perfectly still for 3 minutes to gain access to an area. Felt agonizing as a kid) so when I figured out that waiting was a lot of what you had to do, I sat back and relaxed and waited for my turn!

I encountered a bug on the second level where I was standing a little bit away from the couch, I pressed E and my character just stood there. it sort of locked me into that position, I wasn't able to move or do anything after that and my laptop was starting to sound like a small airplane so I had to abandon my quest :( I very much want to see how the waiting room evolves so I'm going to try this on my PC later. I am invested to see how this unfolds!! 

Wow, thank you so much for this comment.

The Earthbound reference honestly made our day. We knew leaning into waiting was a risky choice, so hearing that you relaxed into it and appreciated that tension means a lot to us.

I’m really sorry you hit that Level 2 couch bug. Unfortunately we are now outside of the 48-hour bug-fix window, so we can’t patch it during the rating period. That said, thank you for describing it clearly, it helps a lot.

And I hate that you didn’t get to see the later level. There’s actually a full physics floating inversion section that shifts gravity and lets you move vertically. It’s one of our favorite parts of the game. I’m really sorry the bug kept you from reaching it.

Also, Unreal making laptops sound like small aircraft is incredibly accurate.

If you end up trying it again on your PC, we’d love to hear how it goes. Thank you again for taking the time to play and write such a thoughtful comment.