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For me and my friend, it was our first game jam. So we did mistakes, but not necessarily those I expected…

  • The biggest issue we had was miscommunication. We found the idea quite fast, and started working on it, but it wasn’t until Wednesday that we realized that we weren’t on the same vision for the game (in terms of gameplay).
  • I involved my friend because I needed help to write the story. I had quickly drawn the sprites of the game for prototyping, and planned to polish them the last two days. As she didn’t like them because she had trouble to immerse in the game, she wanted to try to draw some sprites as well. That was also on Wednesday when she sent the drawing she made. That day I realized that in over four years knowing her, she had never told me she knew how to draw. The art is amazing and it’s the one thing that is consistently praised in the current comments we received.
  • And last but not least, on Saturday night we thought we had 24 hours left… When we realized that it was only twelve, we felt a bit dumb… We crunshed it to the night to upload the final version 3 minutes before deadline.

Anyway, it was a fun experience and we will do it again ! Here is our game, if you can check it out and rate it, it would mean the world to use : Three days left’s rating

That are lots of learnings for the next one. Played and rated it and yes the art is indeed great. Loved the coworker design especially.