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Really dig the push-and-pull of the gameplay. It's not just "grab everything", it's grabbing the right ones while actively avoiding the ones that'll mess you up. That constant decision-making kept it engaging the whole time. Movement felt good too; huge for this sort of game. The SFX when you catch and score really sell it; it adds an extra layer of satisfaction that makes you want to keep going.

And yeah, catching the weird dude and actually landing him in a hole? Super satisfying. Big risk, big reward energy.

This was honestly really charming and way more addictive than I expected. Great gameplay loop and nice execution overall.