The writing is a bit uneven from time to time but overall it conveys the fun and joy and engagement the players will feel when they run this. I love that there is a change of scenery (from the megablock to some fixer shop and later to the secret facility and the harbour) - so much in so little time! The adventure's main objective is really similar to what I have come up with (even with some striking similarities - great minds think alike? 😉), so it was interesting to read how you have designed yours.
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VIP from Vanguard Dynamics's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well are design principles used to setup fun gameplay? | #2 | 4.200 | 4.200 |
| Overall | #4 | 4.133 | 4.133 |
| How appealing (conceptually & stylistically) is this mission? | #7 | 4.000 | 4.000 |
| How legible and easy-to-understand is this mission? | #8 | 4.200 | 4.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which RPG system(s) is this for?
CBR+PNK
Which "hard mode" challenges, if any, did you complete?
No images or diagrams, only text (ASCII art is allowed).


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