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Millie needs help's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #596 | 2.840 | 3.667 |
| Visuals | #710 | 2.926 | 3.778 |
| Enjoyment | #746 | 2.668 | 3.444 |
| Theme | #777 | 2.754 | 3.556 |
| Overall | #802 | 2.582 | 3.333 |
| Gameplay | #892 | 2.238 | 2.889 |
| Innovation | #990 | 2.066 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Millie has to find help, and to do that she has to go through some strange places.
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?2
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Comments
The choice of art in black and white was really clever and it felt well for me. It reminded me of “Lilly’s well” and its low color palette pixel art. The audio fits very well for the game too. Good job!
What I really liked in this game was the audio. It felt really good fitting.
The b&w visuals are surprisingly charming.
One thing for us who are less observant (ok, for us who are lazy to read) - I would stick with using E for all actions. Inventory felt like an overkill here and at the gate I instintively pressed E to use hairclip, but I was told that I left it in a car, so I thought I messed something up and returned there to obtain it "again" - just to find out that I need to open inventory and use item from there.
Dude I LOVE the artstyle, reminds me of Undertale. Game was short but I loved what I got to play. Great ending btw
Love the pixel art - I almost wish it was entirely 1-bit. And damn, girl, lockpicking with a hairclip? lmao. Good job on the game! <3
I like the monster, the art style and the end
Wow, it starts really creepy but it has a really deep ending which makes you think! Nice graphics aswell! Love the black and white! left a nice rating! ^^
I made a racing game with my friends. I would love to know how fast you are ^^
did you just,,, at the end,,, in a gamejam hahaha
pretty good for what you were able to make!